Originally posted by couerdelion
Something tells me that I don't fully understand the combat algorithm here.
Something tells me that I don't fully understand the combat algorithm here.
Originally posted by couerdelion
Combat is certainly a bigger feature in the lower speeds so I guess that necessitates a play to adjust their style accordingly. Not only are the units relatively cheaper but they also move faster (relative to the game speed).
Any temporary tech/resource advantage will therefore last longer for either player or AI so the window of opportunity to exploit it is greater
Combat is certainly a bigger feature in the lower speeds so I guess that necessitates a play to adjust their style accordingly. Not only are the units relatively cheaper but they also move faster (relative to the game speed).
Any temporary tech/resource advantage will therefore last longer for either player or AI so the window of opportunity to exploit it is greater

Originally posted by chiqss
According to my last 2 domination victories on a huge map on marathons ( emperor ) You are right , I would even say that the game length ( and maybe difficulty ) makes you go for an early domination victory . If you are wealthy enough , the more turns the more money you have to upgrade units. If you can research chemistry before the others ( which can be made quite easily ) then you can upgrade your III raider maceman to devastating III raider grenadier that allow you to take any city you want as they are usually defended by Longbowmen at this time. this advantage can last for 50-80 turns before the AI gets rifle
As said before this allows you to make a full use of your amies and reach a domination victory using the same tactic with infantry
According to my last 2 domination victories on a huge map on marathons ( emperor ) You are right , I would even say that the game length ( and maybe difficulty ) makes you go for an early domination victory . If you are wealthy enough , the more turns the more money you have to upgrade units. If you can research chemistry before the others ( which can be made quite easily ) then you can upgrade your III raider maceman to devastating III raider grenadier that allow you to take any city you want as they are usually defended by Longbowmen at this time. this advantage can last for 50-80 turns before the AI gets rifle
As said before this allows you to make a full use of your amies and reach a domination victory using the same tactic with infantry
I never took a huge map on marathon to completion, so I was just guessing that it wouldn't be possible to win at domination at normal speed at emperor. But a huge highlands map is probably twice as big in land area as a continents or pangea map, so I think marathon would be the only way to go. What huge map were you playing, terra?
Comment