1) Organized (or the traits along these lines), where it talks of -50% maintenance, what does it mean when it talks of double output of courthouses (can't remember the exact phrasing)?
2) How do you get a game to "marathon" setting? All I have for settings are quick, normal and epic.
3) How do you set/deselect victory conditions?
4) Can you select OCC as a pre-generation condition?
5) Is there ever a point where you would want to set up a lumbermill on a forested hill, as opposed to mining and going for that infintesimal chance that you actually pop a luxury square (hasn't happened to me yet...at least I don't think).
6) Come to think of it, when you "mine" a square, if there is a luxury under it (as in the small percentage of finding due to mining), does it immediately happen, or does it happen over time (as in with the discovery of plastic or coal, does it pop then)? I've never mined a hill where next turn it tells me "BLING! You've discovered gold!"
7) Basic Beelining towards military superiority= axemen, swordsmen, catapults, musketmen, riflemen, cannon, infantry, tanks, modern armor?
2) How do you get a game to "marathon" setting? All I have for settings are quick, normal and epic.
3) How do you set/deselect victory conditions?
4) Can you select OCC as a pre-generation condition?
5) Is there ever a point where you would want to set up a lumbermill on a forested hill, as opposed to mining and going for that infintesimal chance that you actually pop a luxury square (hasn't happened to me yet...at least I don't think).
6) Come to think of it, when you "mine" a square, if there is a luxury under it (as in the small percentage of finding due to mining), does it immediately happen, or does it happen over time (as in with the discovery of plastic or coal, does it pop then)? I've never mined a hill where next turn it tells me "BLING! You've discovered gold!"
7) Basic Beelining towards military superiority= axemen, swordsmen, catapults, musketmen, riflemen, cannon, infantry, tanks, modern armor?
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