I think everyone has workers on manual control for the early stage in the game but after a while this just becomes tedious so you hand over control to the machine.
My experience is that was not at all good and almost all my workers headed south to my new ice bound fishing village to build some roads in the ice-bound region along with a silver mine, three fur camps and two windmills.
This just struck me as hopelessly inefficient since it would be unlikely that I would work many of those tiles and probably wouldn't even be able to do so. Does the machine even realise how long it takes to build those things?!! All I got were a few trade resources in about half the time that it took my armies to sail into Mongol lands and capture twice as many resources.
Am I the only one that has noticed this irrational behaviour?
Another example was to see a worker start building a cottage in the same tile that I was already building a workshop. I'm glad I spotted that.
Now I can see that with excess worker resources this is less of an issue but I am also wondering if I really want to allow the machine to build my railways when I know for certain that it will not do this by reference to any strategic logic to build the central route first starting close to the main destination point of troops.
My experience is that was not at all good and almost all my workers headed south to my new ice bound fishing village to build some roads in the ice-bound region along with a silver mine, three fur camps and two windmills.
This just struck me as hopelessly inefficient since it would be unlikely that I would work many of those tiles and probably wouldn't even be able to do so. Does the machine even realise how long it takes to build those things?!! All I got were a few trade resources in about half the time that it took my armies to sail into Mongol lands and capture twice as many resources.
Am I the only one that has noticed this irrational behaviour?
Another example was to see a worker start building a cottage in the same tile that I was already building a workshop. I'm glad I spotted that.
Now I can see that with excess worker resources this is less of an issue but I am also wondering if I really want to allow the machine to build my railways when I know for certain that it will not do this by reference to any strategic logic to build the central route first starting close to the main destination point of troops.
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