I believe the analysis is independent of on the duration for which Pacifism is run. Only the specific numbers of GPs are dependent on this.
The main point I am making is while it might seem obvious that Pacifism works well with a Philosophic trait, the numbers show that it works better with a non-philosophic leader. Whether people are using it more under philosophy or not is a different matter to whether they should be doing this.
One thing I would find it very hard to support is the idea that GPs are not important in some games. In my view, whatever style of game you are playing, the generation of a “healthy” number of GPs will make that game stronger that it would be otherwise. For me there is no such thing as a GP-driven strategy. They are part of the game as much as religion and resources and should be an important element of any strategy.
The main point I am making is while it might seem obvious that Pacifism works well with a Philosophic trait, the numbers show that it works better with a non-philosophic leader. Whether people are using it more under philosophy or not is a different matter to whether they should be doing this.
One thing I would find it very hard to support is the idea that GPs are not important in some games. In my view, whatever style of game you are playing, the generation of a “healthy” number of GPs will make that game stronger that it would be otherwise. For me there is no such thing as a GP-driven strategy. They are part of the game as much as religion and resources and should be an important element of any strategy.
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