I have not seen any posts here about how the value of trade routes is calculated, so I decided to do some research myself. My conclusions so far contain too many special cases for them to be the final rule, but they are a good guideline and a starting point for discussion. Hopefully others can add their own observations and we can get closer to a complete understanding.
So, my observations:
So, my observations:
- The minimum value of a domestic trade route is 1, the maximum is 2.
- The minimum value of a foreign trade route is 2. There is no (meaningful, at least) upper limit.
- If you have a harbor, the value of a foreign trade route is half the size of the foreign trading partner city, rounded down, provided your own city is at least size 15.
- If your city is smaller than size 15, the value is half the size of the foreign city, rounded down, minus one.
- There may be additional bonuses if cities are very large. In my limited selection of savegames to study, I have one size 25 city trading with several other size 20+ cities, and all its trade routes are half the size of the foreign city plus two. More data points are needed.
- Occasionally, a few trade routes (less than 10%, I would say) are worth one point less. I have only seen this happen in cities at exactly size 15.
- If you don't have a harbor, the value of a foreign trade route is approximately one third of the size of the foreign city. This would be consistent with the Harbor tooltip saying that it increases trade route yield by 50%.
- The facilities (harbor or not) of the foreign city do not matter, nor does it matter if it is inland or coastal.
- Other facilities in your own city do not appear to have any effect. Airports give you an extra route, but do not change the values.
- If distance is a factor at all, it is a very minor one, possibly reducing the value of very short trade routes.
- Trade is a one-way thing. It does not matter if your trading partner is running Mercantilism, as long as you have open borders. It also does not matter (to you) if he does not yet have the tech to open trade routes with you across ocean, as long as you have it. Conversely, although resource trades can be initiated with someone overseas if they have Astronomy and you do not, you will not get any trade routes with them before you have Astronomy yourself.
- In general, your largest city trades with the largest foreign cities, and so on down the list. I have only seen major deviations from this in one single game, but there it is significant, with some size 20-21 foreign cities trading with one of my backwater size 8 cities.
- It seems that any city with a harbor trades before any city without a harbor, regardless of size. But I have too little data to say for sure.
- It is not entirely clear what is used as a tiebreaker when several cities are the same size. It is not based on other commerce generated.
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