Ok, first things first, this has NOTHING to do with quechuas. It's not a civ specific tactic.
This is a tactic to use when you have an AI civ close by who you know is going to be your enemy, say they're blocking you into a peninsula or are in a near position on top of some choice resources.
Instead of trying to explore the continent and establish contact with more distant civs, scout the terrain around your enemy's position for resources with your first two warriors. If one gets eaten by lions, send a replacement.
Sneak around the border of their capital, and steal their worker when it's exposed if you can. If there's an obvious resource such as a sheep or gold mine 2 squares away from the city, you can just camp a warrior next to it and wait for them to send their worker out. If you can't get to their worker for some reason, it's ok to go ahead and declare war early anyway and the computer will hide its worker in the city and not build any more improvements (or importantly roads.) The earlier you declare war the better this works because they won't have built much yet, which is why you need to be in close positions.
At this point you've just set your enemy back a few hundred years because they're going to be working undeveloped tiles for a while. Don't build any more warriors beyond what you'd normally use for barbarian defence, just develop as normal.
What to do with your harrassing warriors? Don't go adjacent to a city unless you're sacrificing yourself to kill a worker, and don't just fortify them on a forest hill and forget about them. If the enemy civ sends out an archer to chase you, or barbarian units show up, run away and make a loop around the city if possible. So long as your warriors live, they won't send out workers and their resources remain undeveloped. They will send out escorted settlers, just shadow them at a safe distance.
The computer will get frustrated and request a peace treaty from time to time, don't accept unless the rush was unsuccessful. Depending on what resources you have, you can send a followup of axes/chariots/swords and prevent them ever connecting any resources, but it's also possible to do a builder style opening and just use this rush to slow your neighbour down while you prepare for a later attack.
Drawbacks? You get a guaranteed (although weakened) enemy which might be bad if you have other aggressive neighbours ready to jump in, so be sure it's an enemy you are willing to make.
This is a tactic to use when you have an AI civ close by who you know is going to be your enemy, say they're blocking you into a peninsula or are in a near position on top of some choice resources.
Instead of trying to explore the continent and establish contact with more distant civs, scout the terrain around your enemy's position for resources with your first two warriors. If one gets eaten by lions, send a replacement.
Sneak around the border of their capital, and steal their worker when it's exposed if you can. If there's an obvious resource such as a sheep or gold mine 2 squares away from the city, you can just camp a warrior next to it and wait for them to send their worker out. If you can't get to their worker for some reason, it's ok to go ahead and declare war early anyway and the computer will hide its worker in the city and not build any more improvements (or importantly roads.) The earlier you declare war the better this works because they won't have built much yet, which is why you need to be in close positions.
At this point you've just set your enemy back a few hundred years because they're going to be working undeveloped tiles for a while. Don't build any more warriors beyond what you'd normally use for barbarian defence, just develop as normal.
What to do with your harrassing warriors? Don't go adjacent to a city unless you're sacrificing yourself to kill a worker, and don't just fortify them on a forest hill and forget about them. If the enemy civ sends out an archer to chase you, or barbarian units show up, run away and make a loop around the city if possible. So long as your warriors live, they won't send out workers and their resources remain undeveloped. They will send out escorted settlers, just shadow them at a safe distance.
The computer will get frustrated and request a peace treaty from time to time, don't accept unless the rush was unsuccessful. Depending on what resources you have, you can send a followup of axes/chariots/swords and prevent them ever connecting any resources, but it's also possible to do a builder style opening and just use this rush to slow your neighbour down while you prepare for a later attack.
Drawbacks? You get a guaranteed (although weakened) enemy which might be bad if you have other aggressive neighbours ready to jump in, so be sure it's an enemy you are willing to make.
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