I compared some games that I won with some that I lost and it's interesting that the most important thing imho is whether there have been wars between the AIs.
I was playing a game (I was a little behind in tech but felt confident because I had my own continent and my research was catching up) when "suddenly" I get the message that the Egyptians have finished the Apollo !
It was 1750 AD.
Wow that was really fast. And, of course, I immediately realised why, they had no wars going. In other games the space race begings a hundred years later.
So I changed my opinion and I think that the most important thing to let you win a space race is having the AIs war with each other. That way they waste the bonuses they are given by the difficulty level. For me, as I see it now, it's not anymore "I have this or that tech which I can trade with the AI". It's rather, " I have this or that tech which I can give in order to have them fight each other".
It's interesting to note that the penalty you pay for bribing someone to attack is infinitesimal, -1 for "you brought a war ally against us" while the "you traded with our worst enemies" is -4 sometimes.
I wonder what other players have found from their experiences, what things actually work on Emperor. It would also be interesting to have a workshop on Emperor where a really good player can show us ways to win or at least ways that have a more than 50% to win.
Another thing I am interested in is "the cost of war". I mean, you spend X rounds cranking units plus you invest resourses in making those units. What do you get in return? Cities and land obviously. But how (exactly) does that justify what you have "paid"?
I am not interested in strategies involving an attack using a special leader or a special UU, I want strategies that can be used in general.
Any good players out there willing to give us tips or even better, start a workshop?
I was playing a game (I was a little behind in tech but felt confident because I had my own continent and my research was catching up) when "suddenly" I get the message that the Egyptians have finished the Apollo !
It was 1750 AD.
Wow that was really fast. And, of course, I immediately realised why, they had no wars going. In other games the space race begings a hundred years later.
So I changed my opinion and I think that the most important thing to let you win a space race is having the AIs war with each other. That way they waste the bonuses they are given by the difficulty level. For me, as I see it now, it's not anymore "I have this or that tech which I can trade with the AI". It's rather, " I have this or that tech which I can give in order to have them fight each other".
It's interesting to note that the penalty you pay for bribing someone to attack is infinitesimal, -1 for "you brought a war ally against us" while the "you traded with our worst enemies" is -4 sometimes.
I wonder what other players have found from their experiences, what things actually work on Emperor. It would also be interesting to have a workshop on Emperor where a really good player can show us ways to win or at least ways that have a more than 50% to win.
Another thing I am interested in is "the cost of war". I mean, you spend X rounds cranking units plus you invest resourses in making those units. What do you get in return? Cities and land obviously. But how (exactly) does that justify what you have "paid"?
I am not interested in strategies involving an attack using a special leader or a special UU, I want strategies that can be used in general.
Any good players out there willing to give us tips or even better, start a workshop?
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