Continuing on my previous thread I decided to play the random option again and the computer said…….ROOSEVELT
Industrious - +50% wonder production
Organised - 50% civic upkeep
Starting techs – Agriculture, Fishing
Now here I had to stop and think a bit. The first trait immediately makes me think of Stonehenge while the second only really comes into its own once the civilisation starts expanding. The industrious trait might point towards Stonehenge but for that you’ll need Mysticism, Mining and Bronzeworking before you’ll be getting close to finishing the project. Compared to Gandhi you have to research one tech before you can start Stonehenge and another one to allow you to chop it to completion. Here, the Stonehenge option looks less certain and there would be more compelling argument to look for a more traditional slingshot.
On balance, although obviously depending on your starting position, I think the traditional slingshot is probably the way to go here. Mining and Bronzeworking will give you slavery and the chop option. Your fastest route to Writing is via Animal Husbandry allowing the library to be finished comfortably ahead of the completion of priesthood and the building of the oracle.
With those sorts of techs, you’ll be looking very closely at your starting position to see if you can immediately play on the build advantages offered by either. With nothing much special to build you’ve got a little free time here so a workboat would definitely be in order with sea resources around. With any farmed resource it might even be beneficial to throw out an immediate worker since you’ll be waiting ages for slavery to rush one out. It wise, however, to make sure that there are sufficient things for your worker to do though even if it is just to put a mine on a hill.
All in all, I found difficult to think of an obvious play for Roosevelt. Perhaps there isn’t really one and that Organised and Industrious are just little reminders that you should expand and build lots of wonders. I would certainly be interested to hear other views on how this leader should be played.
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In this particular start I was given a river, fur and sheep so no great fit with the starting techs. There were also a couple of floodplains in the fat cross so food would not be a problem in the blackout phase. Thinking a little, I rather suspect that the fur will be quite useful. Even though I would need to research hunting, I will get a significant boost to research which should more than payoff during the slingshot itself. In this situation, hunting will allow that extra boost so is not really a diversion from the main path but is an integral part.
In fact, my tendency he would be to invest in the following order: Animals, Hunting, Mining, Bronze, Writing. I would also immediately build a worker to get those early improvements up.
I could also add that this game also gave me an island start so a successful slingshot and wonder building would be a major priority. However this information is not available at the game start and it is there that you make the most important decisions that will determine your game. Furthermore, being alone on an island is an exceptional case – albeit one that has been given me for two games in a row. There are additional tips that you will need to “recover” from these games but those questions are for another thread.
Industrious - +50% wonder production
Organised - 50% civic upkeep
Starting techs – Agriculture, Fishing
Now here I had to stop and think a bit. The first trait immediately makes me think of Stonehenge while the second only really comes into its own once the civilisation starts expanding. The industrious trait might point towards Stonehenge but for that you’ll need Mysticism, Mining and Bronzeworking before you’ll be getting close to finishing the project. Compared to Gandhi you have to research one tech before you can start Stonehenge and another one to allow you to chop it to completion. Here, the Stonehenge option looks less certain and there would be more compelling argument to look for a more traditional slingshot.
On balance, although obviously depending on your starting position, I think the traditional slingshot is probably the way to go here. Mining and Bronzeworking will give you slavery and the chop option. Your fastest route to Writing is via Animal Husbandry allowing the library to be finished comfortably ahead of the completion of priesthood and the building of the oracle.
With those sorts of techs, you’ll be looking very closely at your starting position to see if you can immediately play on the build advantages offered by either. With nothing much special to build you’ve got a little free time here so a workboat would definitely be in order with sea resources around. With any farmed resource it might even be beneficial to throw out an immediate worker since you’ll be waiting ages for slavery to rush one out. It wise, however, to make sure that there are sufficient things for your worker to do though even if it is just to put a mine on a hill.
All in all, I found difficult to think of an obvious play for Roosevelt. Perhaps there isn’t really one and that Organised and Industrious are just little reminders that you should expand and build lots of wonders. I would certainly be interested to hear other views on how this leader should be played.
-----------------------------
In this particular start I was given a river, fur and sheep so no great fit with the starting techs. There were also a couple of floodplains in the fat cross so food would not be a problem in the blackout phase. Thinking a little, I rather suspect that the fur will be quite useful. Even though I would need to research hunting, I will get a significant boost to research which should more than payoff during the slingshot itself. In this situation, hunting will allow that extra boost so is not really a diversion from the main path but is an integral part.
In fact, my tendency he would be to invest in the following order: Animals, Hunting, Mining, Bronze, Writing. I would also immediately build a worker to get those early improvements up.
I could also add that this game also gave me an island start so a successful slingshot and wonder building would be a major priority. However this information is not available at the game start and it is there that you make the most important decisions that will determine your game. Furthermore, being alone on an island is an exceptional case – albeit one that has been given me for two games in a row. There are additional tips that you will need to “recover” from these games but those questions are for another thread.
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