I was playing around with some PHI leaders again last night and was seeing what nice things I could do with some of the great people early. I was doing some tests for the alternate CS slingshot thread and noticed something interesting that I thought I'd post in case someone hasn't yet.
This is kind of... Farseer + Pyraminds approach. Now you might think this is pretty darn hard to pull of on Emperor but I've tried it a few times and have had some luck but even if you fail your still in good shape. You should start with whatever leader you want as long as they have PHI. My favourite leader for this would be Lizzy but anyone will do in a pinch.
Here's the general plan:
1) Start researching towards pottery grabbing whatever worker techs you want (fishing/ agr, wheel).
2) Once you get pottery change research paths and now grab priesthood as we are going for the oracle.
3) Get one of your cities (ideally not your capital but you can use it if you want to) to get that oracle ASAP while you quickly research bronze working to speed up its production by chopping.
4) Take Metal Casting as your free tech (standard farseer so far). Now get masonry and rush (I mean rush!!!!) a forge into a city that you did not build the oracle in (that's why I usually like to put the oracle in another city as I want my capital to have the forge).
5) As soon as forge is done assign an engineer. Now all you have to do is wait 17 turns for that great engineer... and when you get him build the pyramids instantly with him.
I've done this a few times on Emperor and its worked. A lot depends on if the AI's have stone or not to speed up the pyramids. I've got the oracle done as early as 1860 or so then go the forge done around 1520-1600. That puts the pyramids via the engineer done at 900-950BC. That's pretty good... often times the pyramids are not built yet at that point.
The other bonus though is say you lose the pyramids... you've still got an engineer and you can grab whatever wonder you want with him (or machinery for a tech if you really want it that bad for some reason). The times I missed the pyramids I grabbed the great lighthouse in a little coastal city. I love that wonder if you are on the coast! Also you could of course get the colossus... no one will beat you to that considering how you got metal casting.
I like this method simply because I don't have to cripple my capital by building the pyramids for hundreds of turns. And it lets non-industrious, non-stone finding leaders have a chance of getting the pyramids too.
This is kind of... Farseer + Pyraminds approach. Now you might think this is pretty darn hard to pull of on Emperor but I've tried it a few times and have had some luck but even if you fail your still in good shape. You should start with whatever leader you want as long as they have PHI. My favourite leader for this would be Lizzy but anyone will do in a pinch.
Here's the general plan:
1) Start researching towards pottery grabbing whatever worker techs you want (fishing/ agr, wheel).
2) Once you get pottery change research paths and now grab priesthood as we are going for the oracle.
3) Get one of your cities (ideally not your capital but you can use it if you want to) to get that oracle ASAP while you quickly research bronze working to speed up its production by chopping.
4) Take Metal Casting as your free tech (standard farseer so far). Now get masonry and rush (I mean rush!!!!) a forge into a city that you did not build the oracle in (that's why I usually like to put the oracle in another city as I want my capital to have the forge).
5) As soon as forge is done assign an engineer. Now all you have to do is wait 17 turns for that great engineer... and when you get him build the pyramids instantly with him.
I've done this a few times on Emperor and its worked. A lot depends on if the AI's have stone or not to speed up the pyramids. I've got the oracle done as early as 1860 or so then go the forge done around 1520-1600. That puts the pyramids via the engineer done at 900-950BC. That's pretty good... often times the pyramids are not built yet at that point.
The other bonus though is say you lose the pyramids... you've still got an engineer and you can grab whatever wonder you want with him (or machinery for a tech if you really want it that bad for some reason). The times I missed the pyramids I grabbed the great lighthouse in a little coastal city. I love that wonder if you are on the coast! Also you could of course get the colossus... no one will beat you to that considering how you got metal casting.
I like this method simply because I don't have to cripple my capital by building the pyramids for hundreds of turns. And it lets non-industrious, non-stone finding leaders have a chance of getting the pyramids too.
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