I tend to build two different sets of catapults and cannons and use them for differentiated roles.
My first set generally gets City Attack + Accuracy. Getting that defense bonus down in culture protected cities is important.
You need either City Attack or Barrage to get to Accuracy and I'd rather have City Attack for the increased chance of a single unit kill (and therefore a surviving Siege unit) because my focus with these units is to take down a city's defense bonus and only attack with the siege units if an appropriate attack of opportunity presents itself _AFTER_ the city's defense rating has been knocked down. Again, these siege units only actually attack a city if I'm desperate or if some easy kill appears and I don't feel like using up the movement point of another unit on the kill. I want these workhorse units to survive.
A second set of Siege units is set up with as much Barrage as I can stuff in it. I'll only use one of these per city (two if there are a ton and a half of units in the city) but the idea for these 1-2 units is that I increase the survivability of my army as a whole by reducing the health of my opponents army slightly. These units are not expected to survive and I count 1-2 siege units per conquored city as a cheap price to pay to ensure the survival of my remaining units. I use these in a similar way to how I used Cruise Missiles in Civ3. Having full health city defenders in the city is well worth the expense of a catapult/cannon or two.
I rarely build Barrage Artillary because I'd rather have the Tank's movement rate with the Barrage if I'm going to have something in a role like that.
My first set generally gets City Attack + Accuracy. Getting that defense bonus down in culture protected cities is important.
You need either City Attack or Barrage to get to Accuracy and I'd rather have City Attack for the increased chance of a single unit kill (and therefore a surviving Siege unit) because my focus with these units is to take down a city's defense bonus and only attack with the siege units if an appropriate attack of opportunity presents itself _AFTER_ the city's defense rating has been knocked down. Again, these siege units only actually attack a city if I'm desperate or if some easy kill appears and I don't feel like using up the movement point of another unit on the kill. I want these workhorse units to survive.
A second set of Siege units is set up with as much Barrage as I can stuff in it. I'll only use one of these per city (two if there are a ton and a half of units in the city) but the idea for these 1-2 units is that I increase the survivability of my army as a whole by reducing the health of my opponents army slightly. These units are not expected to survive and I count 1-2 siege units per conquored city as a cheap price to pay to ensure the survival of my remaining units. I use these in a similar way to how I used Cruise Missiles in Civ3. Having full health city defenders in the city is well worth the expense of a catapult/cannon or two.
I rarely build Barrage Artillary because I'd rather have the Tank's movement rate with the Barrage if I'm going to have something in a role like that.
Comment