I’ve noticed one recurring problem that I have faced in many games – generally at Emperor level – is that of keeping ahead of the AI in the tech race once early game plays have given you a small lead. Having looked at some of the problems experience during these games, I think I might have highlighted a few tips that might be of use to others that might have similar problems.
I will assume that you are producing a healthy output of beakers and that you are steadily getting through the techs on your own. The problem is still likely to be there so I think it can safely be attributed to the AI trading among themselves. What is more, in my experience I have been unable to trade at Emperor level on an even basis but can assume that the AI’s will do this among themselves.
Let’s suppose that you have 2 AI’s to trade with (ie pre-Optics) and that, in a given time frame, each AI will trade techs worth 300 gold once with each other AI. Without any trading on your part, each AI is 300 beakers richer having gained two further techs (at 300). If you trade with the AI at 80:100 then one trade with each AI will leave you 480 beakers better off, but the AI will be up 600 beakers. In fact, you would need to trade TWICE with each AI to give you 960 beakers worth of techs against 900 for the AI. That means two trades every five turns!!!
This may sound like a lot of trading and the barriers to trade are not insignificant:
- both AI’s must have the tech for one of them to be willing to trade it
- you must have suitable techs to trade (sufficient value but not too much)
Despite these problems, if we assume that the AI’s trade and also that you won’t ever get a fair deal at the higher levels, you have to find some way of trading with them or will certainly fall behind.
For me, the first key to improving your trading advantage with the AI is to limit their opportunities for trading while improving your own and your first key objective will be to get the Alphabet early. If you get this first, which seems quite common in many games that I play, you will not only be the only one who can trade but also you possess a significant information advantage over the AI. This is stage one in improving your tech trading lead over the AI even in the post-Alphabet world since your goal here should not only be to use your new tech trading capacity to gain an immediate lead but also to reduce future trading opportunities for the AI.
In short, this is a time to stop and study the form-book and discover what the AI has and which techs it “could” trade with another AI.
Here are a few guidelines for techs research and trading in a post-Alphabet world
- Avoid researching “Red techs”- those that are “Won’t trade”. Once you have completed the research, the other AI with the tech will trade it immediately almost every time.
- Research either new techs or those that are known by several AI civs
- Avoid trading one of your own techs that is “Red”. You’ll have to work this one out but it is essentially the same problem. If you give the tech to an AI then they might quickly find a possible trade with a third party.
- Know the tech tree and the pre-requisites well. You may have techs that the AI cannot research (and vice versa). You should certainly know which of the former you possess and at least be aware of the latter. There may be a few clues from the game (ie new units that the AI possesses, a switch in civics, improving certain tiles that require a given tech, or some new trading option from techs such as Currency or Astronomy
- In a pre-Currency world, research techs at different levels (200/400/600/800 gold) so that you have sufficient techs to trade and the necessary “loose change” to keep these tech trades affordable. Post currency, it is money that makes up the “loose change”.
- Don’t be afraid to make the occasional bad deal if you know that the AI will make it’s own deal anyway. Once the AI has traded for a tech that you could have given it, you’ve gained nothing from it. You may even get a friendly ally from your generosity.
Above all, don’t worry about spending a little time keeping on top of this. Failure to do so will almost certainly mean at least a tougher task in keeping any tach advantage that you may have taken so long to earn.
I will assume that you are producing a healthy output of beakers and that you are steadily getting through the techs on your own. The problem is still likely to be there so I think it can safely be attributed to the AI trading among themselves. What is more, in my experience I have been unable to trade at Emperor level on an even basis but can assume that the AI’s will do this among themselves.
Let’s suppose that you have 2 AI’s to trade with (ie pre-Optics) and that, in a given time frame, each AI will trade techs worth 300 gold once with each other AI. Without any trading on your part, each AI is 300 beakers richer having gained two further techs (at 300). If you trade with the AI at 80:100 then one trade with each AI will leave you 480 beakers better off, but the AI will be up 600 beakers. In fact, you would need to trade TWICE with each AI to give you 960 beakers worth of techs against 900 for the AI. That means two trades every five turns!!!
This may sound like a lot of trading and the barriers to trade are not insignificant:
- both AI’s must have the tech for one of them to be willing to trade it
- you must have suitable techs to trade (sufficient value but not too much)
Despite these problems, if we assume that the AI’s trade and also that you won’t ever get a fair deal at the higher levels, you have to find some way of trading with them or will certainly fall behind.
For me, the first key to improving your trading advantage with the AI is to limit their opportunities for trading while improving your own and your first key objective will be to get the Alphabet early. If you get this first, which seems quite common in many games that I play, you will not only be the only one who can trade but also you possess a significant information advantage over the AI. This is stage one in improving your tech trading lead over the AI even in the post-Alphabet world since your goal here should not only be to use your new tech trading capacity to gain an immediate lead but also to reduce future trading opportunities for the AI.
In short, this is a time to stop and study the form-book and discover what the AI has and which techs it “could” trade with another AI.
Here are a few guidelines for techs research and trading in a post-Alphabet world
- Avoid researching “Red techs”- those that are “Won’t trade”. Once you have completed the research, the other AI with the tech will trade it immediately almost every time.
- Research either new techs or those that are known by several AI civs
- Avoid trading one of your own techs that is “Red”. You’ll have to work this one out but it is essentially the same problem. If you give the tech to an AI then they might quickly find a possible trade with a third party.
- Know the tech tree and the pre-requisites well. You may have techs that the AI cannot research (and vice versa). You should certainly know which of the former you possess and at least be aware of the latter. There may be a few clues from the game (ie new units that the AI possesses, a switch in civics, improving certain tiles that require a given tech, or some new trading option from techs such as Currency or Astronomy
- In a pre-Currency world, research techs at different levels (200/400/600/800 gold) so that you have sufficient techs to trade and the necessary “loose change” to keep these tech trades affordable. Post currency, it is money that makes up the “loose change”.
- Don’t be afraid to make the occasional bad deal if you know that the AI will make it’s own deal anyway. Once the AI has traded for a tech that you could have given it, you’ve gained nothing from it. You may even get a friendly ally from your generosity.
Above all, don’t worry about spending a little time keeping on top of this. Failure to do so will almost certainly mean at least a tougher task in keeping any tach advantage that you may have taken so long to earn.
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