To start, I'd like to say thanks for all the information and advice given on this site. I have had the game for about two weeks now and I've been playing it a ton. Unfortunately, I'm not very good. I have yet to defeat the AI on any level above Chieftain (and that, only once). Each different game has its own flavor and I've tried different leaders, different tactics (as discovered here), and different research aims. I've had varying degrees of early success, but ultimately I'm doomed. I usually have financial troubles if I expand too quickly or gear up militarily too quickly. If I focus on building, then the AI rolls in with stacks and stacks of units and wipes me out. If I build defensively and try to find a middle ground, I can survive for a while, but once they declare war on me, it's a steady downward spiral.
I started a game tonight and took it to 150 AD (wasn't a planned number; I just stopped there). I thought I'd post it here and see if I could solicit some advice. I love the game, but it's a little frustrating to not know what I'm doing. I don't necessarily want to be a world beater, but I'd like to at least play competently on Noble level, where I'm even with the AI. Some game info, along with a little of my thought process:
George Washington (Fin/Org)
Tiny Map with two random AIs (turned out to be G. Khan and Mansa Musa)
Normal speed
Highlands Map with Random Peaks, Random Density, and Seas
Warlord Difficulty
4000 BC - set initial warrior to explore and settled Washington. It's a nice defensive site, great spot for currency on the water, and has corn and ivory inside future borders. Set queue to warrior, worker, worker, and settler. I am usually guilty of not having enough workers, so I plan on building two immediately, using the frst to chop-rush the second and subsequent units. I have forests nearby, but also Jungles (ick). set research to Bronze working.
3600 BC - Met G. Khan. Forgot to set my citizen tiles in Washington, so setting them now to sea tiles to reap commerce (2f 3c each).
3480 BC - first warrior built; set to explore. It's a little risky with the barbarians, but what the heck. Set research to Mysticism. I'm choosing this early for the obelisks. I have run into quite a few problems with cultural pressure on my borders and losing key resources, so I try to get this as soon as I can now.
3320 BC - research Sailing. I need the Lighthouse for all these sea tiles.
3240 BC - exploration shows I am in the furthest SW corner of the map.
3120 BC - set research to Pottery, for the Granaries.
3000 BC - set research to Hunting.
2880 BC - research Archery.
2760 BC - research Priesthood. It might be a little late, but if I can manage to chop-rush the Oracle, that would be a nice boon. My goal at this point is to get Feudalism for the Vassalage and Construction for the Catapults so I can wage an early war on Khan or whoever is closest. Somewhere along the way I'll need to ensure I get Metal Casting for forges and Code of Laws for courthouses.
2480 BC - research Masonry. There's no stone within any of my explorers' boundaries, so I've put this off for a while. I don't mind missing out on the Pyramids for this game.
2400 BC - Met Mali and he's fairly close. I will find out in about another 1500 years that he has horses and stone.
2320 BC - research Iron Working.
2160 BC - began first settler. It bothers me that I haven't built a settler to this point, but my infrastructure is looking good, I think, and I have two workers chopping away and pre-building roads to my next site.
1920 BC - research Writing. I like to get Libraries in as soon as is reasonable, because I know these two will be pressing me as soon as they can.
1720 BC - research Animal Husbandry. I've put this off for a while because there is only one site with sheep or pigs or whatever, and I knew I wouldn't build there until at least my 3rd city. I am tempted to get Code of Laws, but it's still early and I have no need for them yet.
1600 BC - 2nd settler embarks upon his mission. He's not escorted, so this is very risky. I don't have any military yet. I hate that, especially since it's already this late, but when would I have built it up? I've killed a few barbarians with the warriors that I have scouting and I have scouted them back to a reasonably close distance to keep the one pass to my lands guarded, sort of.
1320 BC - settled 2nd city, New York. Set queue to Archer, Obelisk, Granary, and Worker.
1120 BC - research Construction. It's time to start prepping for war Elephants and Catapults.
800 BC - Oracle completed! I chop-rushed it a bit, but not as much as I had hoped. Regardless, I got it first, so the free tech I choose is Metal Casting. As a 450-beaker tech, it's the best use of the freebie and I need to start building forges soon, especially since I've been focusing on commerce thus far. Set Washington's new queue to Archer, Granary, Obelisk, Barracks.
750 BC - research Monarchy.
500 BC - research Feudalism. At this point, I am still at 100% research and losing 1g/turn. I have 41g in reserve.
150 BC - Washington queue set to Archer, Catapult x4, Spearman x4 (Mali has horses), and War Elephants x4. Lowering research to 90% (+4g/turn now).
75 BC - With Feudalism finished, I am stating my revolution. I have waited this long so I only lose this one turn to anarchy. I switched to Hereditary, Vassalage, and serfdom. I could have switched over to Slavery earlier, but I never seem to use it and I hate the lost turn to anarchy. I could have switched to Hereditary back in 500 BC, but I didn't have the troops to make people happy yet anyway, and I knew Vassalage was coming. Research Code of Laws - I'll need the courthouses soon, if my war goes off well.
150 AD - Code of Laws finished. Research Currency and save the game.
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I'm sure I did a whole lot wrong alrady, as it appears that Mali is much larger than I and I'm sure Khan is licking his chops as well. If you would do something differently, please let me know what you would have substituted for what. I know many people have already completed their first conquest by 1AD, yet I cannot seem to ever get geared up to even go to war by then. In this game, it will likely be another 200 years before I can realistically think about attacking Mali and that would be pushing it, I think.
At any rate, all advice is appreciated. Thanks again for the great site and all the great contributons
I started a game tonight and took it to 150 AD (wasn't a planned number; I just stopped there). I thought I'd post it here and see if I could solicit some advice. I love the game, but it's a little frustrating to not know what I'm doing. I don't necessarily want to be a world beater, but I'd like to at least play competently on Noble level, where I'm even with the AI. Some game info, along with a little of my thought process:
George Washington (Fin/Org)
Tiny Map with two random AIs (turned out to be G. Khan and Mansa Musa)
Normal speed
Highlands Map with Random Peaks, Random Density, and Seas
Warlord Difficulty
4000 BC - set initial warrior to explore and settled Washington. It's a nice defensive site, great spot for currency on the water, and has corn and ivory inside future borders. Set queue to warrior, worker, worker, and settler. I am usually guilty of not having enough workers, so I plan on building two immediately, using the frst to chop-rush the second and subsequent units. I have forests nearby, but also Jungles (ick). set research to Bronze working.
3600 BC - Met G. Khan. Forgot to set my citizen tiles in Washington, so setting them now to sea tiles to reap commerce (2f 3c each).
3480 BC - first warrior built; set to explore. It's a little risky with the barbarians, but what the heck. Set research to Mysticism. I'm choosing this early for the obelisks. I have run into quite a few problems with cultural pressure on my borders and losing key resources, so I try to get this as soon as I can now.
3320 BC - research Sailing. I need the Lighthouse for all these sea tiles.
3240 BC - exploration shows I am in the furthest SW corner of the map.
3120 BC - set research to Pottery, for the Granaries.
3000 BC - set research to Hunting.
2880 BC - research Archery.
2760 BC - research Priesthood. It might be a little late, but if I can manage to chop-rush the Oracle, that would be a nice boon. My goal at this point is to get Feudalism for the Vassalage and Construction for the Catapults so I can wage an early war on Khan or whoever is closest. Somewhere along the way I'll need to ensure I get Metal Casting for forges and Code of Laws for courthouses.
2480 BC - research Masonry. There's no stone within any of my explorers' boundaries, so I've put this off for a while. I don't mind missing out on the Pyramids for this game.
2400 BC - Met Mali and he's fairly close. I will find out in about another 1500 years that he has horses and stone.
2320 BC - research Iron Working.
2160 BC - began first settler. It bothers me that I haven't built a settler to this point, but my infrastructure is looking good, I think, and I have two workers chopping away and pre-building roads to my next site.
1920 BC - research Writing. I like to get Libraries in as soon as is reasonable, because I know these two will be pressing me as soon as they can.
1720 BC - research Animal Husbandry. I've put this off for a while because there is only one site with sheep or pigs or whatever, and I knew I wouldn't build there until at least my 3rd city. I am tempted to get Code of Laws, but it's still early and I have no need for them yet.
1600 BC - 2nd settler embarks upon his mission. He's not escorted, so this is very risky. I don't have any military yet. I hate that, especially since it's already this late, but when would I have built it up? I've killed a few barbarians with the warriors that I have scouting and I have scouted them back to a reasonably close distance to keep the one pass to my lands guarded, sort of.
1320 BC - settled 2nd city, New York. Set queue to Archer, Obelisk, Granary, and Worker.
1120 BC - research Construction. It's time to start prepping for war Elephants and Catapults.
800 BC - Oracle completed! I chop-rushed it a bit, but not as much as I had hoped. Regardless, I got it first, so the free tech I choose is Metal Casting. As a 450-beaker tech, it's the best use of the freebie and I need to start building forges soon, especially since I've been focusing on commerce thus far. Set Washington's new queue to Archer, Granary, Obelisk, Barracks.
750 BC - research Monarchy.
500 BC - research Feudalism. At this point, I am still at 100% research and losing 1g/turn. I have 41g in reserve.
150 BC - Washington queue set to Archer, Catapult x4, Spearman x4 (Mali has horses), and War Elephants x4. Lowering research to 90% (+4g/turn now).
75 BC - With Feudalism finished, I am stating my revolution. I have waited this long so I only lose this one turn to anarchy. I switched to Hereditary, Vassalage, and serfdom. I could have switched over to Slavery earlier, but I never seem to use it and I hate the lost turn to anarchy. I could have switched to Hereditary back in 500 BC, but I didn't have the troops to make people happy yet anyway, and I knew Vassalage was coming. Research Code of Laws - I'll need the courthouses soon, if my war goes off well.
150 AD - Code of Laws finished. Research Currency and save the game.
**************************************************
I'm sure I did a whole lot wrong alrady, as it appears that Mali is much larger than I and I'm sure Khan is licking his chops as well. If you would do something differently, please let me know what you would have substituted for what. I know many people have already completed their first conquest by 1AD, yet I cannot seem to ever get geared up to even go to war by then. In this game, it will likely be another 200 years before I can realistically think about attacking Mali and that would be pushing it, I think.
At any rate, all advice is appreciated. Thanks again for the great site and all the great contributons
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