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Who misses the Privateer?

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  • Who misses the Privateer?

    I miss this unit, and as there is almost no barbarian units found at sea, there is no real threats during peacetime, which isnt really true to the spirit of naval history.

    It would be nice to have an unmarked pirate ship unit, which could perhaps steal trade from an enemy citys zone, and add to the cities unhappiness.

    It seems a lot of the naval area of the game has not been well developed as in previous civs.
    The strength and ferocity of a rhinoceros... The speed and agility of a jungle cat... the intelligence of a garden snail.

  • #2
    I actually think the navy part is much more interesting and better thought out than Civ3...

    However, if you want Barbarians to have more powerful ships, there's a trick. Modify the CIV4CivilizationInfos.xml file (under Assets\XML\Civilizations). Scroll down to the Barbarians, last civ, and CIVILIZATION_BARBARIAN is them.

    Then, you'll find a big list that looks like:


    UNITCLASS_SPEARMAN
    NONE


    UNITCLASS_PIKEMAN
    NONE



    And so on. These define units that the Barbarians can't have. Remove, say, UNITLCASS_FRIGATE and UNITCLASS_IRONCLAD and you'll have to contend with Barbarian Frigates and Ironclads later in the game.
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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    • #3
      I miss also having a costal fort.

      I just think of the 4th generation of the game there might have been a bit more development, other than transporting units, and bombarding cities (I suppose there are work boats).

      The game is unique in that every are can always be improved, and no one will ever be happy with every aspect.
      The strength and ferocity of a rhinoceros... The speed and agility of a jungle cat... the intelligence of a garden snail.

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      • #4
        Originally posted by Destroyer
        I just think of the 4th generation of the game there might have been a bit more development,
        I agree, but we can always wait for CivV/SMACII and hope it's not as bad as CivIII.
        "You are one of the cheerleaders for this wasting of time and the wasting of lives. Do you feel any remorse for having contributed to this "culture of death?" Of course not. Hey, let's all play MORE games, and ignore all the really productive things to do with our lives.
        Let's pretend to be shocked that a gamer might descend into deeper depression, as his gamer "buds," knowing he was killing himself, couldn't figure out how to call 911 themselves for him. That would have involved leaving their computers I guess."


        - Jack Thompson

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        • #5
          I miss also having a costal fort.


          As far as I see it... Civ3 has coastal forts, which are related to navies, which are useless in the first place. Civ4 doesn't have coastal forts, but has navies that serve a purpose even on land maps (!) and can be a very important part of the game. I definitely prefer this way .
          Solver, WePlayCiv Co-Administrator
          Contact: solver-at-weplayciv-dot-com
          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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          • #6
            Originally posted by Destroyer
            I miss also having a costal fort.

            I second that! It was very nice in CivIII to have some warring civ on the backside of the world that declared war on you fifteen thousand years ago to get a wake up call when they came at your cities. It also let you know that Hey! You forgot about them, but they're all the way over here about to attack this outpost on the edges of your civ.

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            • #7
              Originally posted by Solver

              And so on. These define units that the Barbarians can't have. Remove, say, UNITLCASS_FRIGATE and UNITCLASS_IRONCLAD and you'll have to contend with Barbarian Frigates and Ironclads later in the game.
              So you could give nukes to the barbarians?
              anti steam and proud of it

              CDO ....its OCD in alpha order like it should be

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              • #8
                If you remove UNITLCASS_ICBM, yes. I think, though, that the Manhattan project would still have to be built in order for Barbarian nukes to appear.

                But anyway, there's a lot of restrictions to the Barbarians. One is their strongest possible unit being the Rifleman, another is them not getting any siege units. You can, if you want, make a mod that lets Barbarians do anything others can in about a minute.
                Solver, WePlayCiv Co-Administrator
                Contact: solver-at-weplayciv-dot-com
                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                • #9
                  So, can you use this "NONE" code as well for the normal civs?
                  He who knows others is wise.
                  He who knows himself is enlightened.
                  -- Lao Tsu

                  SMAC(X) Marsscenario

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                  • #10
                    Yeah.
                    Solver, WePlayCiv Co-Administrator
                    Contact: solver-at-weplayciv-dot-com
                    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                    • #11
                      Civ3 privateers were essentially useless, so no, I don't miss them.
                      Why can't you be a non-conformist just like everybody else?

                      It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
                      The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

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                      • #12
                        hmmmm. Thanks solver!


                        A big oversight was not giving barbariens Frigates. On terra maps, frigates would be way cool to simulate the pirates.

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                        • #13
                          Privateers were the most worthless units ever.
                          THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
                          AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
                          AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
                          DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

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                          • #14
                            Originally posted by MattPilot
                            hmmmm. Thanks solver!


                            A big oversight was not giving barbariens Frigates. On terra maps, frigates would be way cool to simulate the pirates.
                            Now that I think of it, Frigates would indeed add to the game considerably. And it would mean that sending out unescorted Galleons becomes dangerous even if you're at peace. And there's of course the ability to give barbs modern ships... rogue states .
                            Solver, WePlayCiv Co-Administrator
                            Contact: solver-at-weplayciv-dot-com
                            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                            • #15
                              Originally posted by Solver
                              You can, if you want, make a mod that lets Barbarians do anything others can in about a minute.
                              Just what we need, tougher barbarians.

                              I had a game a short while ago they ended up capturing my capital. They were coming at me so thick, I couldn't build units fast enough to replace the ones that were falling. It was such a beautiful start too, lots of room, nice land.

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