Ok.. I'm still confused on commerce VS gold.
I know squares make commerce, nothing makes gold directly except for goodie huts (or AI trades).
Commerce is then split into 1) Research 2) Culture or 3) Gold depending on your sliders.
You only have one slider to start, you get the culture slider at Drama. Is there ever a gold(tax) slider? Or is it just the balance of the two so that all three equal 100%?
On to my questions..
If I have a bank, which makes 50% gold (not commerce.. correct?) in a city.. or all of my cities I guess it doesn't matter, and I'm running at 100% research... or 80% research and 20% culture, what is that bank doing?
Is that bank doing NOTHING because all the city's commerce is being spent on research and culture?
In order for a bank to give you that 50% yield or for markets or grocers to give you the 25% yield, do you need to have your two sliders at a sum of no greater than 90% in order for any individual city to have 10% of it's commerce left as gold so that 10% can be multiplied by the bank, market or grocer?
Next question... 'building wealth' Half of a city's production will be turned into wealth. So if the city makes 40 hammers, does that mean it makes 20 gold or 20 extra commerce when building wealth? Also.. do bonus structures apply? If the city has a forge or iron works, do those count into the production bonus?
Finally, whats the impact of Wall Street when building wealth? Is it better for the city that has wall street to build wealth rather than build research? Does Wall street only help if your sliders are at 90% or under (combined research and culture)?
Thanks!
I know squares make commerce, nothing makes gold directly except for goodie huts (or AI trades).
Commerce is then split into 1) Research 2) Culture or 3) Gold depending on your sliders.
You only have one slider to start, you get the culture slider at Drama. Is there ever a gold(tax) slider? Or is it just the balance of the two so that all three equal 100%?
On to my questions..
If I have a bank, which makes 50% gold (not commerce.. correct?) in a city.. or all of my cities I guess it doesn't matter, and I'm running at 100% research... or 80% research and 20% culture, what is that bank doing?
Is that bank doing NOTHING because all the city's commerce is being spent on research and culture?
In order for a bank to give you that 50% yield or for markets or grocers to give you the 25% yield, do you need to have your two sliders at a sum of no greater than 90% in order for any individual city to have 10% of it's commerce left as gold so that 10% can be multiplied by the bank, market or grocer?
Next question... 'building wealth' Half of a city's production will be turned into wealth. So if the city makes 40 hammers, does that mean it makes 20 gold or 20 extra commerce when building wealth? Also.. do bonus structures apply? If the city has a forge or iron works, do those count into the production bonus?
Finally, whats the impact of Wall Street when building wealth? Is it better for the city that has wall street to build wealth rather than build research? Does Wall street only help if your sliders are at 90% or under (combined research and culture)?
Thanks!
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