I've recently gotten Civ 4 and am playing with patch 1.52. On Huge Terra Maps with Marathon speed, I find the game's overall realism and balance to be very good. It is probably the most realistic (in an overall sense not in a strictly literal sense of course) Civ version ever by far! Except for one deficiency...
There is one thing that I have always wanted in a Civ (back since Civ 2 onwards) that has never been implemented which is multilateral diplomacy.
Civ 3 was the first game to have expanded the diplomatic model with MPP, trade pacts, open borders, etc. However, the Civ 3 bilateral model, especially with regards to MPP was horrible! Because what happened (as we all know so well) is these bilateral MPP chains would form which could very well result in your MPP ally declaring war against you due to very unrealistic and convoluted chains which would result in wierd nonsensible war situations.
Now I haven't played Civ 4 too much yet but it seems that in Civ 4, they still are using this bilateral diplomacy model. Now is it as bad as Civ 3, well no because they have decided to fix this by making MPPs one-time only deals (once pact activated, pact is done so no weird chains ever develop). HOWEVER, it still is a crappy bilateral model. You can't create pacts and simulate the historical development of creating multi-national blocs, etc. I mean would it have been THAT hard to implement multinational MPPs for instance? And although Civ 4 claims to be the most moddable ever, I wonder if multilateral pacts could be implemented because this seems to be hardcoded at a very basic level.
The use of this bilteral model still remains a glaring weakness in the Civ series and is yet to be corrected.
There is one thing that I have always wanted in a Civ (back since Civ 2 onwards) that has never been implemented which is multilateral diplomacy.
Civ 3 was the first game to have expanded the diplomatic model with MPP, trade pacts, open borders, etc. However, the Civ 3 bilateral model, especially with regards to MPP was horrible! Because what happened (as we all know so well) is these bilateral MPP chains would form which could very well result in your MPP ally declaring war against you due to very unrealistic and convoluted chains which would result in wierd nonsensible war situations.
Now I haven't played Civ 4 too much yet but it seems that in Civ 4, they still are using this bilateral diplomacy model. Now is it as bad as Civ 3, well no because they have decided to fix this by making MPPs one-time only deals (once pact activated, pact is done so no weird chains ever develop). HOWEVER, it still is a crappy bilateral model. You can't create pacts and simulate the historical development of creating multi-national blocs, etc. I mean would it have been THAT hard to implement multinational MPPs for instance? And although Civ 4 claims to be the most moddable ever, I wonder if multilateral pacts could be implemented because this seems to be hardcoded at a very basic level.
The use of this bilteral model still remains a glaring weakness in the Civ series and is yet to be corrected.
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