Announcement

Collapse
No announcement yet.

Devel's Workshop III - Surviving Sub-Par Starts

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Devel's Workshop III - Surviving Sub-Par Starts

    The Devel's Workshop III - Surviving & Thriving with Sub-Par Starts

    Welcome to the continuing "Vel's Workshop" series of threads, where the goal of these discussions is to focus in on ONE SPECIFIC game aspect at a time, and outline step-by-step, illustrated examples of how to deal with/master that aspect. The hope is that by focusing in on one thing in particular, it can be mastered more easily, and then later combined with other elements to begin creating a cohesive whole, in terms of YOUR strategy.

    Methodology

    If you're new to the series, here's the long and the short of how it works. One or more save games are posted at some point during the workshop, and all participants play on the same board, and with the same stated goals. The games are set up using the following paramaters unless otherwise indicated: Epic, Continents, Random everything else, all victory conditions enabled, Monarch level. Civs too, are randomly drawn, unless a particular workshop intends to focus on a specific civ, trait, or UU, in which case, the appropriate Civ would be selected, and everything else left random. Accompanying the save is a step by step, illustrated guide for how the author (that'd be me) got through the particular workshop. Use this as a guide if you need it, download the save, and give it a go. Post your results here....what your experiences were...what you did differently, how it all worked out, etc. And the resulting discussions will help everybody!

    This workshop will focus on sub-par starts, and finding some other way of dealing with them, rather than exiting to the main menu and starting again.

    While that is a 100% effective method of dealing with a sub-standard opening, let's see if we can find some other alternatives.

    Before we start tho, we need to define exactly what a sub-standard start is, and as you'll soon see, opinions apparently differ on this subject....

    Defining the Term

    So what makes a sub-par start?

    I asked for help in generating poor maps, and I got several responses. Having looked carefully at a number of these games, I've come to the conclusions that opinions vary markedly about precisely what constitutes a sub-par opening. Some of the starts have utterly fantastic places for founding the capitol, and then wide expanses of wretched terrain, such that expansion would be problematic.

    Others have relatively few resources at the capitol site, making for a slower start, but then, there's always the promise of better terrain elsewhere.

    Two basic categories then:

    * Type I - Few, if any specials & no river at the starting site (but the promise of better land elsewhere)

    * Type II - Enough specials to make the starting city site attractive, but as far as the eye can see BEYOND that (after the city is founded), wickedly bad terrain to contend with.

    In my opinion, a "Type I" start is far and away the worst of these to contend with. Even if the terrain immediately surrounding the capitol is awful, if the capitol itself has plenty to recommend it, I would not count it as such a bad start. Unusual, perhaps, but not truly awful, and definately not something that could not be overcome.

    Speaking in very broad, general terms, there are two basic ways to "get around" a sub-par start, and they differ, depending on the TYPE of sub-standard start you have.

    For example, the best approach to take when dealing with a "Type II" opening scenario is to plan for vertical growth. The city site itself isn't so bad, but it may take some time to scout out a decent second city site. This works especially well if you find yourself alone on a landmass. You can afford to take more time to select a second city site. If you find yourself with near neighbors, and you have a "Type II" sub-standard start, then vertical growth could be dangerous for you, as you may find yourself "cut off" from whatever good land might be out there. In which case, either rapid expansion (and a possible capitol bounce later), or early aggression (see below) would fix the problem. The point is though, that with a "Type II" start, you've still got options.

    This is typically not the case with "Type I" starts. There are few options, because the land simply won't support anything slick or fancy. For most "Type I" starts, there is an inverse relationship between the quality and condition of your starting position and the level of aggression you must present to your near rivals.

    That is to say, if your starting position is rich and wonderful (Devel I, for example), then you have many more options, including any number of peaceful ones (CS - Slingshot). On the other hand, if your starting position is leaning toward the bad end of the spectrum, then increasingly early aggression is the answer to your woes, with the necessity OF that aggression becoming greater and greater, the worse your opening position actually is.

    If it sounds counter-intuitive, that's because it is, but it's also true. If you have little or nothing, then the quickest, most efficient way to get something better is not to try and make your marginal land pay dividends it wasn't designed to, but to use it to put together the best attack force you can, and go take someone else's milk and honey.

    Thus, sub-par starts are fraught with a great deal more danger and uncertainty in the early game than other types of starts.

    So before we even start playing this time, let's take a look at a few opening shots, and see if we can start identifying what they are, and what the implications of them might be.

    I'm turning this into a poll, so that readers of the series can vote on which game we tackle first (or if some games get expelled from consideration). Just review the opening pics and cast your vote!

    -=Vel=-
    135
    Game 1
    22.22%
    30
    Game 2
    0.74%
    1
    Game 3
    21.48%
    29
    Game 4
    45.19%
    61
    Game 5
    2.22%
    3
    Game 6
    8.15%
    11
    Last edited by Velociryx; January 22, 2006, 09:17.
    The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

  • #2
    Game I

    Here's our opening shot, and yuck. This terrain blows. Flat, not too many trees, only one special, and not one we can use right away, either. We'll accept the starting location and see what else gets uncovered, but this one's definitely looking sub-par!
    Attached Files
    The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

    Comment


    • #3
      Game I, After founding the City

      Oh yeah, this is definitely a Type I bad start. Man, we got NOTHIN' to work with. Best hope for us is that the scout can scare up some good city sites elsewhere on the map, and that we don't get beaten TO them by civs with a better opening position. This one should present some good challenges.
      Attached Files
      The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

      Comment


      • #4
        Game II

        In looking at our opening shot, we see two sources of food (from specials, crab and sheep), a happiness resource for later, and a goodish supply of hills. Looks like a pretty solid start so far. Let's found the city and see what we've got.
        Attached Files
        The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

        Comment


        • #5
          Game II, After founding the City

          Wow! This place rocks! Lots of happy resources, and at least two additional good city sites for future growth. The one drawback that I can see to this start is that we can more-or-less tell that the north is going to be cause for some barbarian problems later on, but we'll find ways of dealing with that in due course. In the meantime, I'm not sure what to class this start as, because in my book, it doesn't seem bad.
          Attached Files
          The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

          Comment


          • #6
            Game III

            Ouch. Now THIS looks depressing. We got Deer, and we got....Deer.

            That's about it. This could be a tough game.
            Attached Files
            The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

            Comment


            • #7
              Game III, After founding the City

              Or...maybe not. When our borders expand, we'll have two food specials, giving us a good many options. Not much in the way of production, but if we drop cottages on the plains tiles, and conserved our forests, we'd end up with decent (if widely dispersed) hammer production. I could definitely work with this site. Not the best start on the planet, but not dismal, either. Would rate it as a Type II, but only just.
              Attached Files
              The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

              Comment


              • #8
                Game IV

                Can already tell this is a Type II start. Wow. The starting position is INCREDIBLE, but you can't miss the hints of ice all around. This is one of the most unusual starts I've ever seen. I love it!
                Attached Files
                The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

                Comment


                • #9
                  Game IV, After founding the City

                  Oh yeah....this game would present all SORTS of intriguing challenges! Even if we opt not to explore this one for Devel 3, I'm keeping this save to play with later!
                  Attached Files
                  The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

                  Comment


                  • #10
                    Game V
                    No specials...at least not "real" specials, but I count Flood Plains as first cousins of specials, and we've certainly got no shortage of those! It's a food intensive start, but so long as we can find a good hammer site later, I don't see any problems with this one. Let's build the city though, and see what else appears.
                    Attached Files
                    The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

                    Comment


                    • #11
                      Game V, After founding the City

                      Our stock just improved considerably. After the border expansion, we'll have wheat and three hills to mine. This is a good spot. Not sure how I'd classify this one either, cos I consider it to be pretty solid.
                      Attached Files
                      The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

                      Comment


                      • #12
                        Game VI

                        I see crabs and two flood plains in our starting radius. Food intensive, but nothing wrong with that. 3-4 hills to go with it will give us a good production base, too. I'm all about it so far!
                        Attached Files
                        The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

                        Comment


                        • #13
                          Game VI, AFter founding the City

                          Ahhhh, tricky tricky. The whole place has been covered over in Jungle. This will present health and time problems, but I really don't see any difficulty in dealing with it. We've got fast workers in this setup, and all we need is iron working and a bit of time, and we'll be able to make the land productive. I'd be okay with this start, tho I would class it as a Type II beginning, given the surrounding terrain.
                          Attached Files
                          The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

                          Comment


                          • #14
                            Where the Workshop "goes" from here

                            We've got six candidate games. I think we should discuss just the starting images we see here, and come to some reckoning of which one to play out some distance. We can eventually do them all, of course (and this is probably a good idea, given that the goal is to learn to deal with sub-standard openings), but for the time being, I think we have ample fodder for discussion without carrying it any further than just the opening play.
                            The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

                            Comment


                            • #15
                              Game I - Average. Not sure why you moved the Settler from the starting position, since you're already coastal.

                              Game II - Good to Excellent. Even without settling, you have a lot to work with: two Food bonuses to support all those Hills, and plenty of Forest.

                              (Note: In your starts I think there is a tendency to undervalue production, i.e. Hammer, potential and overvalue Commerce.)

                              Game III - Poor to Average.

                              Game IV - Poor. This might be a fun excercise to see what you can do with just one city and a bunch of seafood resources. However, it's not a very good start for this particular exercise, as starts like that happen so infrequently.

                              Game V - Good before founding, Excellent after. 3 Flood Plains, Hills, a Food special, some Forest, and a River. You can do whatever you want with this start.

                              Game VI - Good before founding, Average after. Again, Food specials with Hills and some Rivers, that's more than enough to get started. Problem is, expansion potential appears to be limited.

                              ---

                              My vote is for Game III: all the other ones are actually quite good (in no way "sub par"), with the exception of Game IV, but it's a real oddity.
                              And her eyes have all the seeming of a demon's that is dreaming...

                              Comment

                              Working...
                              X