The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Are tech research lenghts in the different starting ages adjusted so that the game should still run the same number of turns as an earlier start? Or will you be able to build the spaceship really quickly with an industrial start?
That's a good question! I haven't tried a later start date so far, but my guess would be that it depends on what setting you choose among marathon/epic/normal/short.
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
I've tried only once, played only 2-3 turns. Middle age start.
All early techs were discovered and I could start researching middle age techs but it said something like 200 turns for the cheapest one.
I started with something like 2 archers, 1 longbow, 1 worker and 2 settlers.
What I wonder is how religions are founded. In this game, the latest ones were still to be discovered, but what if you start in the industrial age?
No holy city? How do you 'seed' a religion?
The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.
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