On levels of Prince and higher, which do you tend to run into a cap with quicker, health or happiness?
And which do you feel you can more adequately deal with?
In most of my Prince games so far, I've tended to hit the happiness cap quicker, but that may be mostly due to the game situations (they've tended to be played with little/no early religion, early wars, quick expansion, sometimes even with an Expansive Trait leader).
And I think happiness is by far easier to deal with. You can fairly early on use Hereditary Rule and military to fix it, you can push religions/temples to fix it, you can build theatres and use the culture slider to fix it, and of course some other buildings (like Markets) can help. You have quite a few options to choose from.
Fixing health, on the other hand is far more difficult. No early game civics help you. Religion does nothing for you. There are some buildings (i.e. Grocer/Aqueduct) that can help, but they're quickly balanced by some that hurt (i.e. Forge). Selective city placement (access to fresh water and forests, little/no flood plains) is about the only early game decision you can make with regards to health, and that's just a preventative thing -- once you hit the health cap it's too late to change where the city is or to grow forests.
And which do you feel you can more adequately deal with?
In most of my Prince games so far, I've tended to hit the happiness cap quicker, but that may be mostly due to the game situations (they've tended to be played with little/no early religion, early wars, quick expansion, sometimes even with an Expansive Trait leader).
And I think happiness is by far easier to deal with. You can fairly early on use Hereditary Rule and military to fix it, you can push religions/temples to fix it, you can build theatres and use the culture slider to fix it, and of course some other buildings (like Markets) can help. You have quite a few options to choose from.
Fixing health, on the other hand is far more difficult. No early game civics help you. Religion does nothing for you. There are some buildings (i.e. Grocer/Aqueduct) that can help, but they're quickly balanced by some that hurt (i.e. Forge). Selective city placement (access to fresh water and forests, little/no flood plains) is about the only early game decision you can make with regards to health, and that's just a preventative thing -- once you hit the health cap it's too late to change where the city is or to grow forests.
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