Warring With Warriors
I’ve been experimenting a lot lately with taking AI cities very early on starting with a stack of 4-5 warriors and expanding from there. As things progress very slowly in Marathon mode you can afford to explore awhile before settling in. I start with an aggressive Civ then proceed to wonder a bit until I encounter an enemy unit or city. If it’s a unit I head in the direction I found the unit in so that I might find where their capital is at. Barbarian animals are not a problem as they do not seem to spawn until after your settlers build a city.
Once I find enemy borders I settle in and build my first city nearby, preferably on a plains hill so that I get two productions and then set myself to work the most productive square available and proceed to churn out warriors. Aggressive trait gives the warriors a +10% combat advantage and is very valuable with this style of early warfare. Once I have at least 5 warriors I’ll head to the nearest AI capital and take it over. This early in the game usually the AI has two or three warriors as defense. As I have built my capital close to theirs it’s an instant second city without the pains of high maintenance due to distance. Also I prefer the Japanese as Tokugawa’s organized trait also helps to reduce the cost of capturing AI cities early on.
The screen shot below is from a recent game, where my wonderings led me to two AI capitals and I settled in between them on a plains/hills square and started working a stone square. Once I had the 5 warriors I took out the Mali as they were the greatest threat should they aquire archery and start building their UU Skirmishers. Once their only city was mine I worked them on a plains forested hills square to begin mass producing more warriors to help take out the Chinese. This gave their city no growth, which is slow anyway, but let me produce a warrior every 8 turns. I had around 8 warriors when I took the Chinese capital and captured a worker in the process. The Indians were a bit to the south and had founded Buddhism so I went for them next with around 10 warriors. By 2000 BC I had three out of six opponents dead, four cities, a religion and a mass of warriors.

Warring With Warriors
This was on Prince Difficulty. I tried this a few times on Monarch but the AI’s all get Archery quickly and it is harder to capture them. This strategy is devastating on Prince and lower on Marathon speed provided you can find an enemy AI on your landmass. The site where I built my capital isn’t that great, but that most starting locations are a plethora of resources the other three I captured will easily make up for it. Usually I am not the highest in tech for a bit but once my cities ramp up I quickly out stretch the other AI. I use the warriors to defend from barbs and set myself to get bronze so that I might take out any remaining AI’s. If their cities are far from my capital with no useful wonders their cities get razed from this point.
Tokugawa 4000BC Save
Tokugawa 2000BC Save
I’ve been experimenting a lot lately with taking AI cities very early on starting with a stack of 4-5 warriors and expanding from there. As things progress very slowly in Marathon mode you can afford to explore awhile before settling in. I start with an aggressive Civ then proceed to wonder a bit until I encounter an enemy unit or city. If it’s a unit I head in the direction I found the unit in so that I might find where their capital is at. Barbarian animals are not a problem as they do not seem to spawn until after your settlers build a city.
Once I find enemy borders I settle in and build my first city nearby, preferably on a plains hill so that I get two productions and then set myself to work the most productive square available and proceed to churn out warriors. Aggressive trait gives the warriors a +10% combat advantage and is very valuable with this style of early warfare. Once I have at least 5 warriors I’ll head to the nearest AI capital and take it over. This early in the game usually the AI has two or three warriors as defense. As I have built my capital close to theirs it’s an instant second city without the pains of high maintenance due to distance. Also I prefer the Japanese as Tokugawa’s organized trait also helps to reduce the cost of capturing AI cities early on.
The screen shot below is from a recent game, where my wonderings led me to two AI capitals and I settled in between them on a plains/hills square and started working a stone square. Once I had the 5 warriors I took out the Mali as they were the greatest threat should they aquire archery and start building their UU Skirmishers. Once their only city was mine I worked them on a plains forested hills square to begin mass producing more warriors to help take out the Chinese. This gave their city no growth, which is slow anyway, but let me produce a warrior every 8 turns. I had around 8 warriors when I took the Chinese capital and captured a worker in the process. The Indians were a bit to the south and had founded Buddhism so I went for them next with around 10 warriors. By 2000 BC I had three out of six opponents dead, four cities, a religion and a mass of warriors.
Warring With Warriors
This was on Prince Difficulty. I tried this a few times on Monarch but the AI’s all get Archery quickly and it is harder to capture them. This strategy is devastating on Prince and lower on Marathon speed provided you can find an enemy AI on your landmass. The site where I built my capital isn’t that great, but that most starting locations are a plethora of resources the other three I captured will easily make up for it. Usually I am not the highest in tech for a bit but once my cities ramp up I quickly out stretch the other AI. I use the warriors to defend from barbs and set myself to get bronze so that I might take out any remaining AI’s. If their cities are far from my capital with no useful wonders their cities get razed from this point.
Tokugawa 4000BC Save
Tokugawa 2000BC Save
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