I've noticed that slavery has been a tough concept for Civ designers. It played no role in Civ2, appeared as captured, less efficient workers in Civ3, and now it is the civic which allows you to pop rush.
For a concept that, however repugnant, has played such a dramatic role in human history, it seems to have gotten camped under curiously different game concept guises.
I'd like to see what the community has to say on this.
1st, can we put together a sort of "schematicized" theory of slavery? (That is, ignoring ethical impacts and any other effects irrelevant to the game.)
2nd, can we think up an in-game mechanism that would better represent this theory than either of the above systems?
To start off, the move of slavery to the pop rush system is a big change from Civ tradition, IMO. Previously, it was assumed that pop rushes were the actions of a state-centered absolutist/fascist/totalitarian regime, sacrificing the lives of insignifican people for the larger good of the society. The cost for this action was decreased happiness. Thus, the trade-off implied by the game was that if a society could provide for greater diversion of its labor (represented as religious/entertainment buildings and society-wide "luxury spending"), then the state could kill people for production. If the society could not do this, it would kill so many people that the society revolted.
This revolt-by-oversacrifice concept still applies in Civ4, through the unhappiness pop rushes affect, but the fact that it cannot be done unless the society has accepted human ownership seems somewhat backwards. I assume the pop rush is sacraficing "slaves", which under such a social system would not be considered humans and thus wholly sacrificable.
But of course, slavery does not imply the wholesale murder of humans (néé destruction of property) for a productivity increase. Rather it implies the forced productivity of persons who might otherwise follow different pursuits. It is a sharpening of production, not a one-time buy-off.
Perhaps a new specialist, the Slave, who adds production but reduces happiness or health, thus implying the retarding socio-economic affects on slaveholding societies.
Anyway, let me know what you think.
For a concept that, however repugnant, has played such a dramatic role in human history, it seems to have gotten camped under curiously different game concept guises.
I'd like to see what the community has to say on this.
1st, can we put together a sort of "schematicized" theory of slavery? (That is, ignoring ethical impacts and any other effects irrelevant to the game.)
2nd, can we think up an in-game mechanism that would better represent this theory than either of the above systems?
To start off, the move of slavery to the pop rush system is a big change from Civ tradition, IMO. Previously, it was assumed that pop rushes were the actions of a state-centered absolutist/fascist/totalitarian regime, sacrificing the lives of insignifican people for the larger good of the society. The cost for this action was decreased happiness. Thus, the trade-off implied by the game was that if a society could provide for greater diversion of its labor (represented as religious/entertainment buildings and society-wide "luxury spending"), then the state could kill people for production. If the society could not do this, it would kill so many people that the society revolted.
This revolt-by-oversacrifice concept still applies in Civ4, through the unhappiness pop rushes affect, but the fact that it cannot be done unless the society has accepted human ownership seems somewhat backwards. I assume the pop rush is sacraficing "slaves", which under such a social system would not be considered humans and thus wholly sacrificable.
But of course, slavery does not imply the wholesale murder of humans (néé destruction of property) for a productivity increase. Rather it implies the forced productivity of persons who might otherwise follow different pursuits. It is a sharpening of production, not a one-time buy-off.
Perhaps a new specialist, the Slave, who adds production but reduces happiness or health, thus implying the retarding socio-economic affects on slaveholding societies.
Anyway, let me know what you think.
Comment