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  • Free Specialists

    There are a number of wonders that promise to give free specialists. However, when I build them I don't see any free specialists, nor do I show the effects, ie faster great person rate etc. Do I need to do something to make them work, or do they work in the background without any visible sign?

  • #2
    If it gives free specialists, you'll see them in the list, and if you mouseover them it'll say 'Free Specialist'. These can't be removed.

    If you're looking at the '+2 Great Engineer' or similar, this is how many points per turn it'll give you, and how they'll be skewed in great person creation.

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    • #3
      The free specialists look just like regular specialists. Meaning that you can see them when you go to the city view and look over on the right side of the screen. As TheHateMale said, you can tell the free specialists from the regular specialists by holding your mouse over them. You can't get rid of them but for the wonders/civics that grant a generic free specialist you can change which type of specialist you have.

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      • #4
        A related question. How does a forced specialist differ from a normal specialist?
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        • #5
          A forced specialist is one you get for a wonder, or civic, a normal specialist is one you sacrifice a worker to get. IE the Great Library gives you two scientists. They are locked in as scientists. If you take a white circle off your city map you can make that into whatever type of specialist that is available.

          I still don't like the civic specialists. They are not clear enough.

          Mike

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          • #6
            Eh? that doesent seem right. When I built the Great Library I got two "super specialist" scientists not two citizen type scientists. And I can assign my forced specialists to any workable tile. My suspicion is that forced is just a way of the govonor saying: "I didn't assign that guy" Is that right?
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            • #7
              A forced specialist is one you get for a wonder, or civic, a normal specialist is one you sacrifice a worker to get.

              Uhmm, no. Forced specialists are the ones you assign explicitly with the specialist buttons. Forced specialists will always stay until you remove them.

              The rest can be handled by the governor. If you have Mercantilism for 1 free specialist, the governor will automatically assign the specialist in each city to a type of his choice - but you can override the choice and force the specialist yourself.

              The Great Library gives you two scientists. Regular scientist specialists except that you can't remove them and they don't prevent you from working extra tiles - they're just free.
              Solver, WePlayCiv Co-Administrator
              Contact: solver-at-weplayciv-dot-com
              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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              • #8
                Originally posted by Solver
                The Great Library gives you two scientists. Regular scientist specialists except that you can't remove them and they don't prevent you from working extra tiles - they're just free.
                Since the city's population doesn't increase to accomodate the free scientists, it's like they work the tiles by day and hang out in the Great Library at night...
                THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
                AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
                AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
                DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

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