I have played this game quite few times, but I have some questions about the gameplay or I think there area few things which don't make much sense...I wanted to see what you guys thought:
Gameplay question:
1) When attacking a stack, is there anyway I can specificy which unit I want my unit to attack? I want my SAM guys to tackle their Gunships..but that doesn't always happen. Same thing on defending..how does it make the decisions it does?
2) Bomber/fighter unit damage: I was attacking a transport with a 10 bombers, but after 6 or so attacks, I could no longer cause damage, It wouldnt even give me the option to attack that tile anymore..any ideas?
Things that don't make sense:
1) Subs: how come a battleship and destoryer pretty much crush a sub everytime? I could see the destroyer doing the damage, but aren't battleships vulnverable since they dont have anti-sub weapons? It seems that the sub is very underpowered (aside from its stealth). Typically, every unit has a unit to which it is vulnerable...but in naval warfare, this doesnt seem to be the case.
2) battleships: Does it strike anyone as odd that a battleship cannot damage units garrisoned inside a city? Bombers/fighters can both destroy tile improvements OR damage units...so why can't battleships (with their increased production valve) do more than a destroyer?
3) fighter/bomber damage: Why is this a % of the points and not just raw damage? As the health of the unit goes down, so does the amount of damage a bomber can cause..and once it goes below 40% or so..you cant damage any more.
Gameplay question:
1) When attacking a stack, is there anyway I can specificy which unit I want my unit to attack? I want my SAM guys to tackle their Gunships..but that doesn't always happen. Same thing on defending..how does it make the decisions it does?
2) Bomber/fighter unit damage: I was attacking a transport with a 10 bombers, but after 6 or so attacks, I could no longer cause damage, It wouldnt even give me the option to attack that tile anymore..any ideas?
Things that don't make sense:
1) Subs: how come a battleship and destoryer pretty much crush a sub everytime? I could see the destroyer doing the damage, but aren't battleships vulnverable since they dont have anti-sub weapons? It seems that the sub is very underpowered (aside from its stealth). Typically, every unit has a unit to which it is vulnerable...but in naval warfare, this doesnt seem to be the case.
2) battleships: Does it strike anyone as odd that a battleship cannot damage units garrisoned inside a city? Bombers/fighters can both destroy tile improvements OR damage units...so why can't battleships (with their increased production valve) do more than a destroyer?
3) fighter/bomber damage: Why is this a % of the points and not just raw damage? As the health of the unit goes down, so does the amount of damage a bomber can cause..and once it goes below 40% or so..you cant damage any more.
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