I've thought of a few annoyances that could be fixed probably pretty easily with a few additional options in what to restrict/allow your automated workers to do.
I usually automate my workers once I've had most or all of my city squares built on, and what I find annoying is the habbit of automated workers to build farms on every non-city square that doesn't have forest or some other improvement on.
I find this annoying for two reasons - if they do this on empty squares near forests, then they remove the chance of a forest growing there, which would give me a chance to chop it for hammers. And I get no benefit out of the farm whatsoever.
The second reason is that a resource may appear on a non-city square with a farm on it, and because it has a farm on it, and I don't allow my automated workers to replace existing improvements, I will then manually have to locate that resource, and direct a worker to go to that square and build the necessary improvent over the farm to get the benefit of that new resource.
So what I'd like to see is a checkable option:
"Automated workers are not allowed to build farms on non-city squares"
Or, alternatively/aditionally, these two options:
"Automated workers are not allowed to replace old improvements EXCEPT when the improvement is not in a city square"
and
"Automated workers are not allowed to build farms on squares outside the city radius, if there's a chance of a forest growing in the square."
Also, I've noticed that automated workers don't remove the ruins of razed or disbanded cities - could there be a bug there that makes the automated workers consider these ruins to be an improvement?
I usually automate my workers once I've had most or all of my city squares built on, and what I find annoying is the habbit of automated workers to build farms on every non-city square that doesn't have forest or some other improvement on.
I find this annoying for two reasons - if they do this on empty squares near forests, then they remove the chance of a forest growing there, which would give me a chance to chop it for hammers. And I get no benefit out of the farm whatsoever.
The second reason is that a resource may appear on a non-city square with a farm on it, and because it has a farm on it, and I don't allow my automated workers to replace existing improvements, I will then manually have to locate that resource, and direct a worker to go to that square and build the necessary improvent over the farm to get the benefit of that new resource.
So what I'd like to see is a checkable option:
"Automated workers are not allowed to build farms on non-city squares"
Or, alternatively/aditionally, these two options:
"Automated workers are not allowed to replace old improvements EXCEPT when the improvement is not in a city square"
and
"Automated workers are not allowed to build farms on squares outside the city radius, if there's a chance of a forest growing in the square."
Also, I've noticed that automated workers don't remove the ruins of razed or disbanded cities - could there be a bug there that makes the automated workers consider these ruins to be an improvement?
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