Originally posted by Aginor
Have to disagree on the notion that war is not as good as in previous iterations.
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The direct consequence is that war is a much more appealing option than before, and that capturing enemy cities after resources have been invested in their improvement, growth and terraforming by the AI (given its production bonuses against your production outputs) is vastly more efficient than it once was. Thus, I suggest that attack rather than defense is now clearly the way to go.
Have to disagree on the notion that war is not as good as in previous iterations.
<snip>
The direct consequence is that war is a much more appealing option than before, and that capturing enemy cities after resources have been invested in their improvement, growth and terraforming by the AI (given its production bonuses against your production outputs) is vastly more efficient than it once was. Thus, I suggest that attack rather than defense is now clearly the way to go.
Once you start a war, the momentum doesn't die down - it builds up in most instances.
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