A specialist costs two food and one population point to support. Food, however, is not exactly an abundant ressource. Typically, a farm produces at most three food two of which are eaten by the farmer himself, making for an overall surplus of one measly food point. Do the math and you will reach the conclusion that a specialist costs a massive three population. Is the specialist powerful, then? Not at all - even with the 'representation' civic that boosts specialist research the maximum output of for example the scientist is six beakers. The three population points would have been far better spent on three cottages (towns) which provide a massive +12 commerce - and that is without taking civics like 'free speech' into account. In the end, the sole reason to have specialists is for producing 'Great People'.
I think the weak specialists are a real letdown, because the idea behind them is great. Specialists are meant to depict how the work of Man becomes increasingly more effective through ever-increasing specialization - some few work the land for everybody, freeing up others to do something else. Unfortunately, this is not how it is in the game - even with the 'biology' tech that boost food production from farms by one, you will want the majority to work the lands.
I think the weak specialists are a real letdown, because the idea behind them is great. Specialists are meant to depict how the work of Man becomes increasingly more effective through ever-increasing specialization - some few work the land for everybody, freeing up others to do something else. Unfortunately, this is not how it is in the game - even with the 'biology' tech that boost food production from farms by one, you will want the majority to work the lands.
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