So I've been playing Civ4 since Christmas, and despite all of the wonderful information I can read on here, I'm still having trouble finding the correct rate of expansion in the early game. In four games on Noble, with various settings, I have run the gamut on how to screw up the early game. A couple of times I've managed to expand too quickly, and felt the pinch financially. In one of the games I tried to correct this, but ended up expanding too slowly and the AI captured most of the good resources, and were flat out killing me in the tech race.
In the early game I leave science maxed for as long as I can, but obviously at some point you need to start changing the slider to get some cash inflow. I understand that as you expand, your city maintenance increases as a function of both distance from capital and by number of cities. So when you build a new city, your per turn maintenance increases and therefore your income decreases. In games where I expand too quickly this build up of maintenance has had a crippling effect on my economy, specifically on my ability to research at a reasonable rate. A couple of times I have been forced to reduce my science rate to 0% just in order to stop my civ from bleeding cash.
I do realize that each additional city in the early game can have a major effect on future growth. In one game specifically I plopped down several cities in a short period of time and watched my science level tank. Luckily I had a save from just before I built all of the new cities. Upon reload I delayed the building of the new cities until my civ was financially able to support them. Since my cash never went into the red, I never had to lower science, and future anguish was avoided.
While I lucked out in that situation, I haven't been nearly as lucky in other starts. I understand that each new game is for the most part unique and must be treated as such, and that the geographic surroundings of my civ will be the ultimate factor in determining where and how quickly I can expand, but are there any truly obvious strategies that I am missing when it comes to early expansion? A solid rule of thumb, i.e. wait until you have +3gpt before building a new city, or anything like that?
In the early game I leave science maxed for as long as I can, but obviously at some point you need to start changing the slider to get some cash inflow. I understand that as you expand, your city maintenance increases as a function of both distance from capital and by number of cities. So when you build a new city, your per turn maintenance increases and therefore your income decreases. In games where I expand too quickly this build up of maintenance has had a crippling effect on my economy, specifically on my ability to research at a reasonable rate. A couple of times I have been forced to reduce my science rate to 0% just in order to stop my civ from bleeding cash.
I do realize that each additional city in the early game can have a major effect on future growth. In one game specifically I plopped down several cities in a short period of time and watched my science level tank. Luckily I had a save from just before I built all of the new cities. Upon reload I delayed the building of the new cities until my civ was financially able to support them. Since my cash never went into the red, I never had to lower science, and future anguish was avoided.
While I lucked out in that situation, I haven't been nearly as lucky in other starts. I understand that each new game is for the most part unique and must be treated as such, and that the geographic surroundings of my civ will be the ultimate factor in determining where and how quickly I can expand, but are there any truly obvious strategies that I am missing when it comes to early expansion? A solid rule of thumb, i.e. wait until you have +3gpt before building a new city, or anything like that?
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