Unlike most turn based strategy games I've played I'm kind of getting the idea that I shouldn't be building every single building in every single city. I've found that when I do that, my building build queue is so long I cannot field a decent army until mid-late game, and I know once I up my difficulty a bit, that I'll be crushed before I ever see mid-late game. Furthermore, the buildings all contribute to maintenance (I think).
So, I've been specializing my cities. Basically they fall into 3 types.
Military: These cities build a barracks, and all the buildings that improve production. Workers around the city might build a farm or two, but they try to build things that keep production high. I'll build health or happiness buildings as needed.
Culture: These are my cities on my front line. For example, if I build a city just to reduce computer encroachment, I'll also build culture increasers to push my borders out and maybe take over a city culturally. I'll still build buldings like the forge that increase production here, only to speed the construction of my culture buildings. I'll build health buildings as needed, but since happiness buildings usually also generate culture (since they tend to be religious buildings), I don't need to make a point of making buildings to improve happiness, it is done by default. My workers mix farms and production and money buildings (cottages) around these cities. Alot of the culture buildings can give you some science (library, monestary), so a few towns are nice.
Science/Commerce: These are my research cities. Ideally, they are located internally (not bordering another nation and surrounded by friendly cities), with maybe a couple of hills and a food rescource. The couple of hills are nice to mine and the food rescource is nice for growth without needing to farm too much, freeing up squares for money improvements. Inside these cities, like all cities, I build buildings that increase production. I'll also build any science enhancer (library, university etc) or cash enhancer (market, grocer, bank etc). I build buildings for health and happiness as needed.
This probably makes it sound like I have it all figured out but I don't. Anyone do it differently? Some direct question:
Does it make sense to seperate science cities from commerce cities? One usually equals the other, right?a
I often still short change my military, only making one dedicated military city, an error on my part. However, in times of peace I feel like my dedicated military city is overrunning my empire with excess units. However (further hemming and hawing), I always seem to be in the bottom half of military power when I "see the big picture." What do other people do? If you had 8 cities, how many would you dedicate to military in times of peace? How many units do you garrison in each city? When I go to war, I build barracks almost everywhere, in desperation and crank my army to the max. Then I win, and now I'm stuck with barracks everywhere, eating at my maintenece. Know a trick around this?
So, I've been specializing my cities. Basically they fall into 3 types.
Military: These cities build a barracks, and all the buildings that improve production. Workers around the city might build a farm or two, but they try to build things that keep production high. I'll build health or happiness buildings as needed.
Culture: These are my cities on my front line. For example, if I build a city just to reduce computer encroachment, I'll also build culture increasers to push my borders out and maybe take over a city culturally. I'll still build buldings like the forge that increase production here, only to speed the construction of my culture buildings. I'll build health buildings as needed, but since happiness buildings usually also generate culture (since they tend to be religious buildings), I don't need to make a point of making buildings to improve happiness, it is done by default. My workers mix farms and production and money buildings (cottages) around these cities. Alot of the culture buildings can give you some science (library, monestary), so a few towns are nice.
Science/Commerce: These are my research cities. Ideally, they are located internally (not bordering another nation and surrounded by friendly cities), with maybe a couple of hills and a food rescource. The couple of hills are nice to mine and the food rescource is nice for growth without needing to farm too much, freeing up squares for money improvements. Inside these cities, like all cities, I build buildings that increase production. I'll also build any science enhancer (library, university etc) or cash enhancer (market, grocer, bank etc). I build buildings for health and happiness as needed.
This probably makes it sound like I have it all figured out but I don't. Anyone do it differently? Some direct question:
Does it make sense to seperate science cities from commerce cities? One usually equals the other, right?a
I often still short change my military, only making one dedicated military city, an error on my part. However, in times of peace I feel like my dedicated military city is overrunning my empire with excess units. However (further hemming and hawing), I always seem to be in the bottom half of military power when I "see the big picture." What do other people do? If you had 8 cities, how many would you dedicate to military in times of peace? How many units do you garrison in each city? When I go to war, I build barracks almost everywhere, in desperation and crank my army to the max. Then I win, and now I'm stuck with barracks everywhere, eating at my maintenece. Know a trick around this?
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