After having won via a spaceship and cultural victory, I decided to have a go at a domination win. By the time I had reached the modern era, I had just managed to take over my own continent and began plans for the rest of the world beginning with the french continent, the story and silliness that is Civ4 combat follows,
I trained up 6 transports full of modern armor, mechanized infantry, and marines. Most of the troops were trained in my westpoint + pentagon city, so they began with a number of the combat promotions, including mainly level 3 city defense for the mechanized infantry and assorted for the rest.
After some bombards I easily assaulted their first coastal city with the loss of a single marine and unloaded my troops. My opponents best units were regular tanks and sam infantry and they had very few of these. Over the next 2 turns I airlifted additional units into to prepare the rest of my assault, and that is when the silliness began.
The computer launched a rail assisted counterstrike, and sent in 10 or so standard tanks and artillery which were easily dispatched by my technologically superior units (not to mention mass numbers). However the "bombard" effect highly damaged all my defenders. After this, i watched a slow stream of cavalry systematically destroy my entire army. It wasn't even as if it took a lot of them, the battles were about 1 to 1 if not in the AIs favor due to all the bombard damage.
I followed up with another counterattack of 4 transports of strictly modern armor and mechanized infantry, retaking the city. The same thing proceeded to happen again.
At the end of the day, I would estimate at best the final trade off to be about 2 of my technologically superior units killed for every 3 of the AIs mismatched assortment of cavalry, artillery and old tanks.
It seems to me Civ4 combat is more about numbers than anything. With this "damage" based system a mechanized infantry essentially equals 4 cavalry. Open up with a few bombarding units for your attack and that huge stack of mechanized infantry essentially becomes no tougher than a cavalry.
All in all the whole unfolding seem totally ridiculous to me and I can't see an effective way to launch an overseas attack. If you take a city and group all your units their to move on, you become a victim of the bombard and crap unit rush, or you spread out and have no hope of holding your foothold city.
I never had much of a problem with an inferior unit occasionally winning a battle, but to watch a whole stack get wiped out my inferior units simply because a couple of inferior bombard units opened the attack, was just plain ridiculous.
I trained up 6 transports full of modern armor, mechanized infantry, and marines. Most of the troops were trained in my westpoint + pentagon city, so they began with a number of the combat promotions, including mainly level 3 city defense for the mechanized infantry and assorted for the rest.
After some bombards I easily assaulted their first coastal city with the loss of a single marine and unloaded my troops. My opponents best units were regular tanks and sam infantry and they had very few of these. Over the next 2 turns I airlifted additional units into to prepare the rest of my assault, and that is when the silliness began.
The computer launched a rail assisted counterstrike, and sent in 10 or so standard tanks and artillery which were easily dispatched by my technologically superior units (not to mention mass numbers). However the "bombard" effect highly damaged all my defenders. After this, i watched a slow stream of cavalry systematically destroy my entire army. It wasn't even as if it took a lot of them, the battles were about 1 to 1 if not in the AIs favor due to all the bombard damage.
I followed up with another counterattack of 4 transports of strictly modern armor and mechanized infantry, retaking the city. The same thing proceeded to happen again.
At the end of the day, I would estimate at best the final trade off to be about 2 of my technologically superior units killed for every 3 of the AIs mismatched assortment of cavalry, artillery and old tanks.
It seems to me Civ4 combat is more about numbers than anything. With this "damage" based system a mechanized infantry essentially equals 4 cavalry. Open up with a few bombarding units for your attack and that huge stack of mechanized infantry essentially becomes no tougher than a cavalry.
All in all the whole unfolding seem totally ridiculous to me and I can't see an effective way to launch an overseas attack. If you take a city and group all your units their to move on, you become a victim of the bombard and crap unit rush, or you spread out and have no hope of holding your foothold city.
I never had much of a problem with an inferior unit occasionally winning a battle, but to watch a whole stack get wiped out my inferior units simply because a couple of inferior bombard units opened the attack, was just plain ridiculous.
Comment