I just had my first meltdown today, and it was the most annoying thing I've ever run into. The city lost several vital improvements like the factory and 4 adjacent squares lost towns. Since I was shooting for my first-ever Cultural victory (on Monarch) and the city that melted down was the most critical Cultural city, the one with the lowest per-turn culture generation. Per-turn culture generation dropped from 650 to 350. In effect, a single die roll lost me the game.
I almost never build nuclear plants since usually I conquer enough territory to be assured of coal, but in this game I'd started on my own island and thought I'd try playing peacefully for a change. I had uranium, but not coal.
I thought if I had a meltdown, at worst I'd have to clean up some pollution, ala Civ 1-3. Little did I know I'd lose several city improvements, and just as importantly town tile improvements which would take at least 35 turns to rebuild.
The drawbacks of a failed die roll are so severe that it's just not worth the extra +50% production under any circumstances unless you already have Fusion.
- Gus
I almost never build nuclear plants since usually I conquer enough territory to be assured of coal, but in this game I'd started on my own island and thought I'd try playing peacefully for a change. I had uranium, but not coal.
I thought if I had a meltdown, at worst I'd have to clean up some pollution, ala Civ 1-3. Little did I know I'd lose several city improvements, and just as importantly town tile improvements which would take at least 35 turns to rebuild.
The drawbacks of a failed die roll are so severe that it's just not worth the extra +50% production under any circumstances unless you already have Fusion.
- Gus
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