I call the AI the game currently uses the role-playing AI. This is because it takes things like religion very seriously: If you have a different state religion than the AI, it has serious impact on diplomatic relations. In much the same way, Mao wants you to adopt his favourite civic - state property - and it has negative impact on relations if you decline to do so. All this in spite of the fact there is no benefit* to them gameplay-wise (at least that I know of) from having you convert to their religion or switch to their civics. They do not want you to convert to Buddhism or adopt 'slavery' or adopt 'free speech' because it will help them win - they want it only because they are role-playing.
In the opinions of I and others, this is wrong. We would much prefer a 'winner' AI - one that values winning above anything else. Needless to say, a such AI would only ask you to convert/adopt civics if it would be advantageous to it from a gameplay point of view. Diplomatic relations would then be determined by things like:
Now, the question is: Which type of AI would you prefer?
*Of course, if they have the religion's shrine there is a benefit, but this is rarely the case.
In the opinions of I and others, this is wrong. We would much prefer a 'winner' AI - one that values winning above anything else. Needless to say, a such AI would only ask you to convert/adopt civics if it would be advantageous to it from a gameplay point of view. Diplomatic relations would then be determined by things like:
Originally posted by yin26
"-2 You have grown too powerful."
"-1 You were the first to discover deadly technology X."
"-4 You attacked a civ that was friendly with you."
In this way, Civs will be more "aware" of your threat in ways that make some sense and can (mostly) be controlled by the player. Don't backstab. Avoid being the first to discover a certain tech. Etc. This would make the game a bit harder without making it impossible to win. It just means that if you play out front -- and ruthlessly -- you *should* be dogpiled at that point.
"-2 You have grown too powerful."
"-1 You were the first to discover deadly technology X."
"-4 You attacked a civ that was friendly with you."
In this way, Civs will be more "aware" of your threat in ways that make some sense and can (mostly) be controlled by the player. Don't backstab. Avoid being the first to discover a certain tech. Etc. This would make the game a bit harder without making it impossible to win. It just means that if you play out front -- and ruthlessly -- you *should* be dogpiled at that point.
*Of course, if they have the religion's shrine there is a benefit, but this is rarely the case.
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