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First strike.. Worth having?

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  • First strike.. Worth having?

    In the past I've often seen first strike as possibly the best promotion..
    I used lots of Cho No Ku's, some of which had 4-5 first strikes iirc.
    However, they would still often be damaged against enemies which they had a clear advantage over.

    So my question is just how many 'hits' does it take to kill a unit?
    4-5 strikes could be only 10% of a unit's health, making the upgrade useless.
    I know health increases as you go through the era's, but so does the dmg done.

    I would have thought 4-5 first strikes and having double strength than the opponent (units same era), you shouldn't be hit at all most of the time.. but u are.

  • #2
    Your first strikes are still capable of missing, and any first strikes the opposition has are subtracted from yours.

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    • #3
      you right.
      But still, I'm taking an example where I have a clear advantage, where probably all 5 first strikes will hit
      Anyone know what kinda dmg this is equivalent to? on say a longbowman?

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      • #4
        there is something wrong with "unfair" combat since 1.52, we have another thread pertaining to that. So it has nothing to do with the first strikes.

        But since this recent patch many people are having completely overcommon "unfair" (as in twice the strength) combats going against the stronger apponent.

        Now as far as first strikes worth... I absolutely love that promotion. On an even combat (macemen vs samurai) you definatly notice its value... basicly combat is the luck of the RNG. 2 samurai first strikes give you 2 chances to hurt them without them beeing able to hurt you, then from there that just puts you 2 "fights" ahead. Greatly increasing your chances to win an even fight.

        Now prior to 1.52 first strikes OFTEN led to "unfair" combats leaving the first strike unit completely unhurt, as those first strikes could be enough to kill a unit alone, or very close to dead. even with whatever bug they added with 1.52 i still love the samurai to death.
        Last edited by Hauptman; January 10, 2006, 11:27.
        --------------------------------------------------------------------------------------------------------------------------------------------------
        The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh?...So with that said: if you can not read my post because of spelling, then who is really the stupid one?...

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        • #5
          Re: First strike.. Worth having?

          Originally posted by CreepyD [/SIZE]
          I would have thought 4-5 first strikes and having double strength than the opponent (units same era), you shouldn't be hit at all most of the time.. but u are.
          First strikes only work when you are attacking. As a general rule, a first strike is more powerful than the generic '10% strength' upgrade.

          You asked how many rounds there are in combat? Well, there are five so your 4-5 first strikes are extremely powerful - but not against units with the 'flanking' promotion.

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          • #6
            I highly doubt first strike is for attacking units only, As that would make the machine gunners first strike choice rather silly.

            And in the "goto combat" breakdown it does list first strikes for defenders.
            --------------------------------------------------------------------------------------------------------------------------------------------------
            The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh?...So with that said: if you can not read my post because of spelling, then who is really the stupid one?...

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            • #7
              The number of rounds in combat depends on hit points (100 by default) and ability to knock them off, I'm pretty sure.

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              • #8
                ok cool, this kinda clears it up a little, so it is pretty powerful.
                I may have been unlucky a couple of times and thought it sucked, using it again now

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                • #9
                  I've noticed in 1.52 that many units' innate first strike chance has changed to a definite first strike. This makes them a bit more powerful.

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                  • #10
                    Originally posted by Hauptman [/SIZE]
                    I highly doubt first strike is for attacking units only, As that would make the machine gunners first strike choice rather silly.

                    And in the "goto combat" breakdown it does list first strikes for defenders.
                    Sorry! It is the 'flanking' promotion which protects against first strikes that works only on the offense.

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                    • #11
                      Just about every non-generic advancement is better than that advacement in many cases.

                      What the generic advancements are for is advancing to several of the specalicities. A really good one is the anti-siege-weapons one, but that requires the generic +3.

                      So mix your units, any good stack should have a medic and a sentry, and then some first strike units, and some flanking units, some city raiders, and some anti whatever units your oppoents are commonly using.
                      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                      Templar Science Minister
                      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                      • #12
                        Re: Re: First strike.. Worth having?

                        Originally posted by Strategist83
                        First strikes only work when you are attacking.
                        Are you sure?

                        Originally posted by Strategist83
                        As a general rule, a first strike is more powerful than the generic '10% strength' upgrade.
                        I am not sure about that. A first strike works nicely in even fights, giving you a free round. However, the 10% strength makes the fight uneven.
                        (\__/) 07/07/1937 - Never forget
                        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                        (")_(") "Starting the fire from within."

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                        • #13
                          first strike on a defender acts to nullify the attackers first strike, which means that if the attacker does not have any first strikes then first strike on the defender does nothing.

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                          • #14
                            Originally posted by TheHateMale
                            The number of rounds in combat depends on hit points (100 by default) and ability to knock them off, I'm pretty sure.
                            Hang on, I thought Strength = hitpoints

                            So that first strike become useless late game.

                            Either way, does anyone have a clue how combat really works?
                            The strength and ferocity of a rhinoceros... The speed and agility of a jungle cat... the intelligence of a garden snail.

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                            • #15
                              You can look at the combat log (Ctrl-Tab or click the top-left button) to get more information.

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