I'm playing more and more on Emperor and Immortal, and I was wondering how these levels have affected other people's starting strategies.
Starting with 2 gold maintenance from the onset is a pretty big deal early on for tech development, and having your palace city cap at 4 people before unhappy faces and other cities at 3 people before unhappy faces without resources kind of changes the initial strategy.
Unless my starting position is fairly good, between the low happy people cap and maintenance from the onset, I can quickly find myself without anything to build in a city because of slow tech development. Even units start to become counterproductive from a maintenance stand point fairly quickly.
I'm curious how others are dealing with these eventualities at the higher difficulty levels.
Starting with 2 gold maintenance from the onset is a pretty big deal early on for tech development, and having your palace city cap at 4 people before unhappy faces and other cities at 3 people before unhappy faces without resources kind of changes the initial strategy.
Unless my starting position is fairly good, between the low happy people cap and maintenance from the onset, I can quickly find myself without anything to build in a city because of slow tech development. Even units start to become counterproductive from a maintenance stand point fairly quickly.
I'm curious how others are dealing with these eventualities at the higher difficulty levels.
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