This is the strategy I am now using a lot and successfully on Monarch, trying now on Emperor and also very successfully in mp games on larger maps.
Basically I build worker while researching tech required for improvement of food special (agriculture, animal husbandry), then learn bronze working (go to slavery) and mysticism before archery and pottery techs( order varies here depending on game need). On completion of worker I build 4/5 warrors who usually explore briefly before fortifying on forested hill on or next to a good city build site. These intecept all barb attacks if well placed around city, gives you security.
Then the worker farms/pastures several squares for quick growth,and mines for production, followed by chopping of forests. Stonehenge which is produced after the 5 warriors is quickly finished (small wonder that it is)
The beauty of Stonehenge is twofold, first the culture boost to all cities which are now being rapidly founded. Also the Great Prophet which appears many turns later, right on schedule for the Code of Laws (confucianism) religious gambit. So Confucianism founded and immediately its shrine built, monasteries built and religion spread. Along with the courthouses available with Code of Laws, it is the most valuable tech for many ages for my strategy and allows for significant further expansion of city via settlement or conquest.
As I am financial, I will build cottages everywhere, allowing enough farmland for cities to grow only. Libraries are built everywhere for culture and learning and monastries as well. Later in the game my research ability is massive and gives me the tech lead and through keeping modern units in my army I can deter and hold off aggression from others while planning my own.
Why the later religion? I am unwilling to sacrifice early growth, and military techs for religion, I know from experience prioritizing religions means you often are not defending yourself well enough early against barbs and AI's, or do not have techs like agriculture, animal husbandry, wheel that are essential for fast early growth and health and productive use of a worker.
This strategy gives me the great prophet at the right time to make a religion truly useful and financially beneficial. I do not use specialists so a great prophet is the only thing that will come from my city, I never have enough surplus food for specialist, money from towns do far more than a specialists will ever do.
Basically I build worker while researching tech required for improvement of food special (agriculture, animal husbandry), then learn bronze working (go to slavery) and mysticism before archery and pottery techs( order varies here depending on game need). On completion of worker I build 4/5 warrors who usually explore briefly before fortifying on forested hill on or next to a good city build site. These intecept all barb attacks if well placed around city, gives you security.
Then the worker farms/pastures several squares for quick growth,and mines for production, followed by chopping of forests. Stonehenge which is produced after the 5 warriors is quickly finished (small wonder that it is)
The beauty of Stonehenge is twofold, first the culture boost to all cities which are now being rapidly founded. Also the Great Prophet which appears many turns later, right on schedule for the Code of Laws (confucianism) religious gambit. So Confucianism founded and immediately its shrine built, monasteries built and religion spread. Along with the courthouses available with Code of Laws, it is the most valuable tech for many ages for my strategy and allows for significant further expansion of city via settlement or conquest.
As I am financial, I will build cottages everywhere, allowing enough farmland for cities to grow only. Libraries are built everywhere for culture and learning and monastries as well. Later in the game my research ability is massive and gives me the tech lead and through keeping modern units in my army I can deter and hold off aggression from others while planning my own.
Why the later religion? I am unwilling to sacrifice early growth, and military techs for religion, I know from experience prioritizing religions means you often are not defending yourself well enough early against barbs and AI's, or do not have techs like agriculture, animal husbandry, wheel that are essential for fast early growth and health and productive use of a worker.
This strategy gives me the great prophet at the right time to make a religion truly useful and financially beneficial. I do not use specialists so a great prophet is the only thing that will come from my city, I never have enough surplus food for specialist, money from towns do far more than a specialists will ever do.
Comment