Could the bonus against melee units work only when attacking?
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axeman are too powerful
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Stack them with a defensive unit. Currently they're good attackers and defenders.
Not that I have a problem with that, but the starter of this thread does. It would make them a bit like the swordsmen or Immortals from Civ3, and solve the exploit of using them as defenders when the AI doesn't.
Or you could just give them the 'Doesn't receive defensive bonuses' attribute. It doesn't really make sense, but would balance them a little. Or a lot. Or unbalance it. Playtesting would be required.
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Originally posted by player1
The only overpowered part of Axeman is that they are actually better defenders then archers, and not just against swordsmen, but against other units too.
And that leaves a question why AI does not use them more of defense?
And if AI was really modified to use them more often on defense, then what would be point of swordsmen?
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Originally posted by DrSpike
But what will you do.
I only being awkward because I agree with your conclusion, but your reasoning is wrong.
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Originally posted by TheHateMale
Good point there. Why would axemen get defensive bonuses from walls? They still fight hand-to-hand (unless they're hurling axes... that would be awesome to watch) whereas archers can attack relatively safely from behind the wall.
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Originally posted by TheHateMaleWhy would axemen get defensive bonuses from walls? They still fight hand-to-hand (unless they're hurling axes... that would be awesome to watch) whereas archers can attack relatively safely from behind the wall.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Sure. You put them oil in a large iron kettle and light a fire underneath it.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Originally posted by Shaka II
I think it would be great to have an axeman to defend against melee units along side the archers, but they get no 50% city defense bonus or the city garrison defense promotion, and cost 35 hammers vs. 25 hammers for archer. I think the archer wins overall as the best defender, particularly if nonmelee units like horse archers are attacking, unless they are immortals.
Now, mixing is still useful sometimes, for example against shock troops, but saying archer is best defender is a myth.
EDIT:
Although they are few cases when archer would have better defense bonus that axes (like cities with no culture defense and defenders with lots of promotions)
EDIT2:
Axe + spear combo for defense is better.
Axes vs melee, spear vs mounts, archers completly unneeded.
In these situations it best attacker would also be axeman.Last edited by player1; January 6, 2006, 05:46.
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Originally posted by Dr Strangelove
Why should axemen have an attack bonus vs anyone? I'd much rather have a sword or a spear than an axe. Consider the encounters between the early Conquistador's and the native americans. The native's were largely armed with axes while the Spanish were armed with swords and spears (pikes), Their matchlock guns were largely 'fire once and throw away', yet the Spanish whooped the natives easily despite incredibly adverse odds. Let's face it, most cultures probably had axes first, but they threw them away in favor of the length of reach of the spear and the manuverability of the sword.Why can't you be a non-conformist just like everybody else?
It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok
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