Interesting maths,Blake.
Interesting you compare it to science, because my approach that finally lead to merchants was a different one.
I was looking for a way to get as much gold from stuff other than commerce in order to set up a 100% culture empire.
I still stop at a certain point in the tech tree and turn on culture 100%, as I have decided to skip the option of winning via space ship, so I dont need most of the really late game techs, that mostly have to deal with space ship stuff or prereqs for space ships.
Furthermore, as I do not play a civ with the creative trait, I have been seduced by specialists in new found cities that generate culture (mercantilism + caste system), which allowed me to install artists there asap. Artists are not very satisfying though, because after the first border expansion they are sort of useless, so I came up with merchants + Sistine Chapel.
To outsource gold income from commerce I finally found Curreny and Resource to Gold/Turn trade.
This comes in pretty handy because Curreny also gives Grocers (markets?), which allow to install Merchants without CasteSystem and add +25% Gold.
Ok, for an ideal setup you can guess what is missing.
Yes, I am a Representation junkie ^^
So, Pyramids, Sistine Chapel and Great Library are the wonders I really, really want to have.Let the others have the other ones, but I need these ^^
Nice to see your math regarding science in that context, thx blake ^^
Interesting you compare it to science, because my approach that finally lead to merchants was a different one.
I was looking for a way to get as much gold from stuff other than commerce in order to set up a 100% culture empire.
I still stop at a certain point in the tech tree and turn on culture 100%, as I have decided to skip the option of winning via space ship, so I dont need most of the really late game techs, that mostly have to deal with space ship stuff or prereqs for space ships.
Furthermore, as I do not play a civ with the creative trait, I have been seduced by specialists in new found cities that generate culture (mercantilism + caste system), which allowed me to install artists there asap. Artists are not very satisfying though, because after the first border expansion they are sort of useless, so I came up with merchants + Sistine Chapel.
To outsource gold income from commerce I finally found Curreny and Resource to Gold/Turn trade.
This comes in pretty handy because Curreny also gives Grocers (markets?), which allow to install Merchants without CasteSystem and add +25% Gold.
Ok, for an ideal setup you can guess what is missing.
Yes, I am a Representation junkie ^^
So, Pyramids, Sistine Chapel and Great Library are the wonders I really, really want to have.Let the others have the other ones, but I need these ^^
Nice to see your math regarding science in that context, thx blake ^^
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