I took the time to try Civ4 and still don't get why conquered cities have NO improvements in them. Yes, I do see that AIs don't necessarily manage "improvements" as us. But GalCiv did manage that.
Simple: you capture a city, then there's a roll of dices to determine what's left in the city for you to rule.
From a non-programmer angle, it looks simple, already in other games, and consequential both for fun and making sense. I'm wondering what blocked this to make it in Civ4. Anyone knows?
NB: The overall game is incredible! No doubt it beats every previous Civ title!
Simple: you capture a city, then there's a roll of dices to determine what's left in the city for you to rule.
From a non-programmer angle, it looks simple, already in other games, and consequential both for fun and making sense. I'm wondering what blocked this to make it in Civ4. Anyone knows?
NB: The overall game is incredible! No doubt it beats every previous Civ title!
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