Originally posted by xxFlukexx
The problem with that horse archer raiding script(I think that's what that is) is that you don't know if there is a spearman waiting around for your horse archer, by the time you get close to raiding something, a spearman can see you and gank you. And if the AI uses say 5 horse archers near my city of 6 defenders(a few archers, some warriors and 1 spearman) then they all would go through that and all decide not to pillage when they should pillage as 5 horse archers can make a real big mess fast when there's only one spearman around.
The problem with that horse archer raiding script(I think that's what that is) is that you don't know if there is a spearman waiting around for your horse archer, by the time you get close to raiding something, a spearman can see you and gank you. And if the AI uses say 5 horse archers near my city of 6 defenders(a few archers, some warriors and 1 spearman) then they all would go through that and all decide not to pillage when they should pillage as 5 horse archers can make a real big mess fast when there's only one spearman around.
Take my current game as an example (It's two levels up from Noble) The aztecs can see my city already. it's the only one they can attack by land. They know what units are in it. Over the course of the last 6 turns, they have sent 2 to 3 units in a stack to stand outside the city each turn, and I either attack and kill them, or they suicide into me. I've lost one axemen (he had 79% chance of winning) so far. If the Aztec had HORDED UP his units for 6 turns and THEN attacked me, he'd have taken the city. But no.. a turn-by-turn dribble. the AI is not making any effort to look at the situation. any good AI is based on situational analysis and mapping. it is not hard to say:
"If stength_of_target > forces_available then wait()"
Both situation variables are easy to set - the AI can see my city, in a case where it could not it could do
"if Strength_of_target = unknown then scout()"
forces_available should be built from all the troops the AI plans to send into war against me. it's easy, it's simple, it's not been done.
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