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Late game techs in Marathon to cheap

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  • Late game techs in Marathon to cheap

    In the game I'm currently playing, it's only 1882 but I'm already researching Radio and can go for Fission if I want to. And I'm not even the tech leader, I've been pushing my research in order to try and catch up. Everything was fine up to the the Rifleman/Grenadier/Cavalry period, but after that the techs just started flying. The tech that gives my Machinegunners was definitely to easy to get. I hadn't had Grenadiers very long before I could upgrade to them. I guess I'll have to go into the XML files and make some changes.

    On the bright side though, my game has been working almost flawlessly. I made few adjustments here and there, and it's working beautifully. It gets a bit jerky every so often, but rebooting clears it up and I'm able to play for quite awhile afterwards.

  • #2
    An update here, I finished my game and it all worked out in the end. I was just researching my first Future Tech when the game was over. Which kind of tells me that the modern era techs should made a bit cheaper and some of the insustrial era ones made more costly. Railroad in particular should be made more expensive IMO.

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    • #3
      I too finished my first Marathon a bit earlier than I would have thought: the great Romano-Egyptian Alliance completed our spaceship at 1810 AD, just a couple turns before FT1 was to be completed.
      "My nation is the world, and my religion is to do good." --Thomas Paine
      "The subject of onanism is inexhaustable." --Sigmund Freud

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      • #4
        The problem with Civ4 is that your power will increase Exponentially, and if Marathon is tailored so the Playtesting team can complete games by 2000, then the good folk at apolyton will find a way to get more Power Per Turn than the testers.
        This means that, over the course of a 800-turn game, we'll end up 100 turns ahead - instead of the usual 20 turns ahead on normal games.

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        • #5
          Yea marathon is excellent, the techs would be nigh impossible to balance out perfectly unless tech cost was say based on the top xx civs current tech etc, so it adjusts it every say xxx yrs to semi force the tech to not skew insanely.

          though for people wanting that big time lead they might get disappointed when their science costs go through the roof as the game forces them to not get ahead too far, but in times like that i think military and money would come into play for some bashing of neighbours

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          • #6
            Originally posted by Enigma_Nova
            The problem with Civ4 is that your power will increase Exponentially, and if Marathon is tailored so the Playtesting team can complete games by 2000, then the good folk at apolyton will find a way to get more Power Per Turn than the testers.
            This means that, over the course of a 800-turn game, we'll end up 100 turns ahead - instead of the usual 20 turns ahead on normal games.
            Enigma...give...compliment? Me confusified...
            "You are one of the cheerleaders for this wasting of time and the wasting of lives. Do you feel any remorse for having contributed to this "culture of death?" Of course not. Hey, let's all play MORE games, and ignore all the really productive things to do with our lives.
            Let's pretend to be shocked that a gamer might descend into deeper depression, as his gamer "buds," knowing he was killing himself, couldn't figure out how to call 911 themselves for him. That would have involved leaving their computers I guess."


            - Jack Thompson

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            • #7
              Perhaps because I silently respect people's skill, but I rarely get a break in between spamming and complaining about idiots to make it known?

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              • #8
                what is Marthon mode? I keep hearing it mentioned, but I have no idea what it is.

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                • #9
                  Marathon mode is another speed of the game, slower than others. It seems a little like Civ III, regarding the ancient era... But you have more techs to research in the early game in Civ IV. I do prefer normal or epic, though.
                  RIAA sucks
                  The Optimistas
                  I'm a political cartoonist

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                  • #10
                    I would love it they extended the time span in terms of tech by just popping in loads of half way techs, so that you might have 'smelting' giving your forges, 'casting' giving the collussus and 'coinage' being the prerequisite for currency or whatever.
                    www.neo-geo.com

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                    • #11
                      it could be that they didn't go into enough detailed splits for techs at certain eras...

                      and that may help readjust the skew.

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