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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I just built the Great Lighthouse in Boston and noticed that New York, which is landlocked but built next to a lake, is getting 3 trade routes now. Is that a bug or working as designed? I wouldn't consider NY a costal city in my game. I guess its in my favor at any rate...
Yeah, if you put commerce cities inland next to fresh water and use a Great Lighthouse strategy.
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No, not really. You'd have to base a decent portion of your game's plan around it, as opposed to anything abusable that you could either shake out of your sleeve or base an entire strategy around it.
If anything it is incentive to build inland cities next to lakes when possible if you have or are going for the GL. They'll probably fix this eventually I don't think they intended for cities next to a 1 square lake to get the GL trade bonus.
I don't think there are enough fresh water lakes to make much abuse of it though...
This is very weird though. You can not not build coastal improvements such as harbors or lighthouses in such a city. The game knows it is not a coastal city. It knows.
Originally posted by Enigma_Nova
You're not able to build Lighthouses and Harbors in cities bordering lakes, even if they're really big lakes. >=(
Actually you can. I had a game where the Russians and myself both had cities on a fairly large inland lake, perhaps 30 tiles big. I noticed she had a harbor in her city. I looked and sure enough I could build both a harbor and lighthouse (I hadn't even noticed before). I will note that this was back before any patches.
I am on a game that has a large inland sea on a big continent. I own the only city that connects the sea with the ocean. I can build any water resource on cities on that sea including naval units. The ai cities can as well. I think it is the size of the body of water that matters most.
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