Do you have any hard and fast rules on what tile improvements you place on specific terrains? Do you think long term or change them regularly as new techs and abilities become available?
I'm not really intending this to be a discussion on chopping, but what are your impressions of lumbermills on a map where you only chop moderately?
Finally, how do you allocate your cottages? Do you get a ton of them started from the get go or leave open spots for workshops, irrigation-spread farms, etc.? Do you maybe cover half of the available ground with the cottages or do you go all out?
Here are a few TIs that I have come to appreciate over my play experience and will place there for the long term...
Windmill on Plains/Hills... (2/2/1) and more with upgrades
Mines on Grassland/Hills... Food and production in one nice package.
Floodplains and watermills... Mmm mmm good (irrigation until you get the mill)
Any others?
I'm not really intending this to be a discussion on chopping, but what are your impressions of lumbermills on a map where you only chop moderately?
Finally, how do you allocate your cottages? Do you get a ton of them started from the get go or leave open spots for workshops, irrigation-spread farms, etc.? Do you maybe cover half of the available ground with the cottages or do you go all out?
Here are a few TIs that I have come to appreciate over my play experience and will place there for the long term...
Windmill on Plains/Hills... (2/2/1) and more with upgrades
Mines on Grassland/Hills... Food and production in one nice package.
Floodplains and watermills... Mmm mmm good (irrigation until you get the mill)
Any others?
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