Maybe I'm too traditional, but I just don't see the need for the Cottage - Hamlet - Town tile improvement. All it does is give you is cash, but cities grow on food and production. If you're careful to build money making buildings like banks and markets I don't see the need for the cottage tiles. I've noticed that when I allow auto-development the AI seems to prefer them over otherr tile improvements. Lumbermills are nice, especially when placing a city in an area without hills - they provide much needed hammers. Workshops I rarely bother with. If a tile has good base hammer value I'd rather place a mine on it. Likewise I think that windmills have limited use.
I'd appreciate your views on cottages and the other new tile improvements. How do they fit into your development strategy? When do you build them?
I'd appreciate your views on cottages and the other new tile improvements. How do they fit into your development strategy? When do you build them?
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