Most definatly closer to the feel of previose civs.
First tech in civ3 often took 32 turns. settler production 30 turns. and i often had time to defeat entire civs with a single unit (as in attacking and ending a war with knights, or imortals, not killing everything with 1 solo guy. =P) C IV just completely changed that prior to marathon. a tech every 4 turns means by the time my new musketmen reach the BORDER they need to be upgraded.
Plus with the longer speeds you are required to be ready for war before it happens. when you can crank out a unit per turn from most cities its kind of makes it ok to run a skeleton crew.
I am most definatly a fan of the marathon speed. but something is unfair with them as i can out tech and out build the AIs on an emporer one-city-challange. I got 3 of the ancient wonders all in one city (pyramids oracle and parthenon), just go ahead and try that on standard speed.
First tech in civ3 often took 32 turns. settler production 30 turns. and i often had time to defeat entire civs with a single unit (as in attacking and ending a war with knights, or imortals, not killing everything with 1 solo guy. =P) C IV just completely changed that prior to marathon. a tech every 4 turns means by the time my new musketmen reach the BORDER they need to be upgraded.
Plus with the longer speeds you are required to be ready for war before it happens. when you can crank out a unit per turn from most cities its kind of makes it ok to run a skeleton crew.
I am most definatly a fan of the marathon speed. but something is unfair with them as i can out tech and out build the AIs on an emporer one-city-challange. I got 3 of the ancient wonders all in one city (pyramids oracle and parthenon), just go ahead and try that on standard speed.
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