Yes, I've noticed this and it appears to be a drawback that I didn't notice as much in Civ3, though it may have been there too. Civ4, you just love it or leave it, I guess.


I quickly matched him in tech, started building rifles and spent the rest of the game trying to scrounge cash to upgrade all those d-mn Cho's.
This wasn't the first time Peter had rushed to gunpowder in my games though. Genghis, if he's still around for it, likes to do it too and presumably, so would a lot of human players in a MP format. (Particularly if they feared Cho's.
) This is part of the charm of the Civ4 flexibility to not have to follow a fixed tech path!

You can match your high tech wits against real human intelligences (and a large number of "professional aggressors," ) in that now-crowded field.
You can match your high tech wits against real human intelligences (and a large number of "professional aggressors," ) in that now-crowded field.
There's some pretty smart people here, many of which have been playing for years, this and earlier versions, who find this plenty challenging and not the walkover you claim to always have. (Nobody, by the way, voluntarily "gives" cities to barbarians, half the time they just raze them when they get them anyway!
) Adjusting up difficulty levels and/or playing multi-player, which I don't play but understand doesn't drag with turn time limits in place, is how they introduce additional challenges.
), but still I have played lots of hours. But I still am not good at the game, having problems beating the game at noble(but easily beating it on the level beneath though). And I have played all the old Civs. So I wouldn't say that being experienced autmatically makes you that good.
But yeah, I have funner games on Noble or even one below (Chieftain?) , but this with the barbs.
There's some pretty smart people here, many of which have been playing for years, this and earlier versions, who find this plenty challenging and not the walkover you claim to always have. (Nobody, by the way, voluntarily "gives" cities to barbarians, half the time they just raze them when they get them anyway!
) Adjusting up difficulty levels and/or playing multi-player, which I don't play but understand doesn't drag with turn time limits in place, is how they introduce additional challenges.
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