First off, I don't see how just being a Gunpowder unit makes Walls and Castles obsolete. It's not like bullets can go through solid stone and kill the defenders behing them. And they'd be fairly well protected behind the parapets and windows firing back at the attackers. At the very least Walls should only lose some of their effectiveness since with their range, Rifleman etc. could fire over the walls and hope they actually hit someone. The only units who should be able to ignore them are Catapults etc, and units like Tanks, who can blow holes in them and get inside from there. I think at the very least, Walls/Castles should only lose 50% of their defense capabilty against Gunpowder units.
Secondly, I think the Pyramids are way over powered with their ability. It makes no sense that you can get government forms that have to evolve over time. Plus it gives whoever builds it a huge advantage in the game. I think a better use for them would be to reduce Catapults etc. effectiveness against a cities defenses by 25% if it has Walls, another 25% if it has a Castle. If a civ can master a masonry project of that scale, then obviously they'll be particularly adept at building very strong fortifications. And if Walls/Castles don't become totally obsolete as I mentioned, that would still make it a pretty powerful Wonder throughout the game.
Secondly, I think the Pyramids are way over powered with their ability. It makes no sense that you can get government forms that have to evolve over time. Plus it gives whoever builds it a huge advantage in the game. I think a better use for them would be to reduce Catapults etc. effectiveness against a cities defenses by 25% if it has Walls, another 25% if it has a Castle. If a civ can master a masonry project of that scale, then obviously they'll be particularly adept at building very strong fortifications. And if Walls/Castles don't become totally obsolete as I mentioned, that would still make it a pretty powerful Wonder throughout the game.
Comment