How many turns are you willing to give up to move your first settler to a non-food, 2+ hammer hill? That seems to be (not 100% sure) the requirement in order to have your city's home square produce two food and two hammers, as opposed to the standard two food and one hammer.
Used to be just one for me, but the more I thought about it the more turns I was willing to sac. It's about at '3' right now, and I'm thinking that '4' might be the breakeven point, especially if the new site has some other potential advantage as well. Double early production for non-settler/workers, and +33% production for settler/workers just seems too good to pass up.
Used to be just one for me, but the more I thought about it the more turns I was willing to sac. It's about at '3' right now, and I'm thinking that '4' might be the breakeven point, especially if the new site has some other potential advantage as well. Double early production for non-settler/workers, and +33% production for settler/workers just seems too good to pass up.
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