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  • Combat Experience

    Has anyone had units with experience greater than 10? In the last couple of games I have played, once a unit hits 10 exp and gets their promotion they don't seem to get anymore experience. It just sits at 10/17.

  • #2
    You can't get higher than 10XP by fighting barbarians.

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    • #3
      got a unit with 38 exp, on level 7 (modern armor)

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      • #4
        Originally posted by Jaybe
        You can't get higher than 10XP by fighting barbarians.
        I don't really like this. Especially if you are playing on raging.

        Why not get more XP?
        While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

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        • #5
          Because you can get an elite, well-trained army without ever going to war.

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          • #6
            well isnt that the idea? if your fighting barbatians constantly, your army should reflect that. historical example: ghengis kan, pick your roman general, alexander the great

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            • #7
              but all of their empires disappeared
              I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

              Asher on molly bloom

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              • #8
                thats because civ4 ( or any civ for that matter) doesnt have civ deterioration (or disentragation if it falls fast enough). basicly with those examples:

                ghengis died, has 2 successful sons/grandsons that held his empire together, but were driven out several generations later. since the ruler/controling factor of a civ is a leader ( the player) this isnt currently possible (unless you want to give control to an AI every few turns when you get an incompetent ruler in the kingly line)

                roman empire generals became power-hungry and fought between themselves for power (thus weakening the empire they wanted to rule) and were over-run by barbarians. again not possibly in civ4, generals always obey commands, and never rebel. they also will fight to the death if commanded, and without griping one bit (aka the units have no AI of their own, they are only drones)

                alexander the great had the best army for his short life, which split up to rule the conqured lands (which were overthrown after several generations). Again civ4 doesnt have this problem, because the player/computer player doesnt "die" after so many turns. the player rules for many thousands of years (a living imortal if you will) with no risk of assasination/usurpers/lack of successors to deal with.

                so just because their empires dissapeared, doesnt mean it isnt realistic. civ4 is for fun, and surviving a 40-warrior wave of barbarians SHOULD give something to that player. (as a trouphy unit if nothing else) because the units become obsolite so fast, it will be useless in 30 turns anyway.

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                • #9
                  No, the "trophy" you get is not dying. You shouldn't get super-powered units when fighting barbarians, hell you already get bonuses whle fighting barbarians. 10 exp is plenty, that's enough for 3 promotions and that is alot. Barbarians are not supposed to be a tool to train your army, that's just lame, boring, unfun, and micro-intensive.

                  If you want more than 10 exp you have to fight real AI and real enemy troops, otherwise it will just get exploited and ruin the game. A wave of 40 barbarian warriors is hardly worth any sort of prize.

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                  • #10
                    Originally posted by xxFlukexx
                    No, the "trophy" you get is not dying. You shouldn't get super-powered units when fighting barbarians, hell you already get bonuses whle fighting barbarians. 10 exp is plenty, that's enough for 3 promotions and that is alot. Barbarians are not supposed to be a tool to train your army, that's just lame, boring, unfun, and micro-intensive.
                    You should tell them Romans how wimpy barbarians were.
                    (\__/) 07/07/1937 - Never forget
                    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                    (")_(") "Starting the fire from within."

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                    • #11
                      Romans switched to high-cost civics. The Northern cities turned to barbs, the army revolted, rome got pwned.

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                      • #12
                        another thing that cant happen in civ4, a city cant revolt/declare independance and join the barbarians

                        as for the "trophy" of just surviving, well if you loose everything except one unit/city to that barbarian wave, and it just berly survived that last unit by 1 hp, then you "survived", but you are also "screwed" because the next wave will wipe you out. what i'm talking about isnt that example. It is when you fight those 40 barbarians, not only survive, but keep most/all of your cities and most/all of your troops.

                        now if you can dominate a 40 barbarian wave, dont you think you should easily slaughter that civ that declares war on you with 10 warriors?

                        if the bonus vs barbarians is the problem, then removing that bonus vs barbarians while allowing the exp to grow past 10 seems like a fair trade.

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