I've got to come back to the correctness of the in-game calculator... a bug has just been identified, and solved.
Whenever both units have first strikes, something goes wrong. It is correct for all other cases (so e.g. when one of the units has fs), though. Well... until further notice, that is
DeepO
Whenever both units have first strikes, something goes wrong. It is correct for all other cases (so e.g. when one of the units has fs), though. Well... until further notice, that is
DeepO
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