A lot of talk has been made about the benefits of an early Pyramids - Representation combo, but today I decided to try something different. After building Pyramids, I converted to Universal Suffrage instead of Representation, and then I started spamming cottages everywhere. And that's everywhere - I placed mines on hills and pastures/farms/quarries/whatever on the appropriate resources, and a bunch of forests were saved for health / chopping purposes. Everything else, however, got cottages.
The point with this strategy, of course, is the fact that under Universal Suffrage, towns produce an extra hammer. Thus spamming every possible square not only gives me an insane income, but a pretty good production as well. The obvious weakness is that the cottages take a while to grow into towns, handicapping my initial production and making me fall behind the empires building more production improvements. On the other hand, my research rate is insanely high (especially combined with a Financial civ ), much higher than any of the acceleration I ever got from the Representation bonus. By around midgame, my mild production handicap is considerably offset by the way how I discover all the technologies a good amount of turns before the competition.
I've only tried this on Noble, and I haven't yet finished the game I'm playing, but so far this technique would seem to be very strong - I'm at the point where I've just invented Scientific Method, and all the technologies I can research are developed in 1-5 turns (with an average around three, though this is on a Quick game). I've got most of the wonders built, and on all accounts this seems one of the strongest games I've played yet.
I'm imagining that on higher difficulties, the largest problem with this one would be the intial production handicap - but that can probably be overcome with a hybrid strategy. First build a couple of production boosters and let your cottages mature into towns to increase your hammers, then gradually replace all the improvements with cottages. This needs some experimenting with.
The point with this strategy, of course, is the fact that under Universal Suffrage, towns produce an extra hammer. Thus spamming every possible square not only gives me an insane income, but a pretty good production as well. The obvious weakness is that the cottages take a while to grow into towns, handicapping my initial production and making me fall behind the empires building more production improvements. On the other hand, my research rate is insanely high (especially combined with a Financial civ ), much higher than any of the acceleration I ever got from the Representation bonus. By around midgame, my mild production handicap is considerably offset by the way how I discover all the technologies a good amount of turns before the competition.
I've only tried this on Noble, and I haven't yet finished the game I'm playing, but so far this technique would seem to be very strong - I'm at the point where I've just invented Scientific Method, and all the technologies I can research are developed in 1-5 turns (with an average around three, though this is on a Quick game). I've got most of the wonders built, and on all accounts this seems one of the strongest games I've played yet.
I'm imagining that on higher difficulties, the largest problem with this one would be the intial production handicap - but that can probably be overcome with a hybrid strategy. First build a couple of production boosters and let your cottages mature into towns to increase your hammers, then gradually replace all the improvements with cottages. This needs some experimenting with.
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