Originally posted by xxFlukexx
*Sigh*
I went over representation in another thread. 1st representation comes late unless you grab the pyramids(hard to do on high difficulties without stone) 2nd, the +1 hammer is pretty trivial, especially when talking about science output, academy gets +4 culture which is also pretty trivial and rarely mentioned.
Still Representation is a temporary bonus that you might not use very much. Still a settled scientist under representation will generate 15.75 rounded up to 16 science with a library and an academy so if you have a second city with 30 base base beakers it is better for an academy, otherwise, settling is the way to go.
I don't usually add in stuff with representation because it should be very obvious that if you like representation you should settle a lot of your great people, that should go without saying, but oh well I'll say it if you want to hear it.
By the time you get observatories and laboratories up, a settled great scientist will net you 9*1.75(obs+lib+lab) = 15.75 = ~ 16 science. With an academy you will get 21 science. Not much when techs of that era cost over 4000 beakers. By that time it is much better to use the instant tech ability and gain around 1600 beakers instantly(normal speed)
*Sigh*
I went over representation in another thread. 1st representation comes late unless you grab the pyramids(hard to do on high difficulties without stone) 2nd, the +1 hammer is pretty trivial, especially when talking about science output, academy gets +4 culture which is also pretty trivial and rarely mentioned.
Still Representation is a temporary bonus that you might not use very much. Still a settled scientist under representation will generate 15.75 rounded up to 16 science with a library and an academy so if you have a second city with 30 base base beakers it is better for an academy, otherwise, settling is the way to go.
I don't usually add in stuff with representation because it should be very obvious that if you like representation you should settle a lot of your great people, that should go without saying, but oh well I'll say it if you want to hear it.
By the time you get observatories and laboratories up, a settled great scientist will net you 9*1.75(obs+lib+lab) = 15.75 = ~ 16 science. With an academy you will get 21 science. Not much when techs of that era cost over 4000 beakers. By that time it is much better to use the instant tech ability and gain around 1600 beakers instantly(normal speed)
It's all depend on your play style, of course. In my current emperor game, I get to the year 1120 AD and my capitol gets 254 beakers. I consider myself very lucky this time to have a good second city as well (size 10 with 3 dyes, 1 river village, 1 corn, and 1 banana). Adding a GS to my capitol nets me 19 beakers per turn (it has lib and universitybut not Oxford yet, shouldn't be too far off). Adding an academy in my second city nets me 20 beakers if I have 2 scientists (thanks to a lot of grassland and the food resources) but only 16 beakers if I put the 2 scientists to work in two fresh lake squares.
So, even with this unusually good second city, I can still do well with a GS in my first city. After Oxford university which has the highest priority in my play style (I practically give the AIs anything so they will leave me alone to build the 6 required universities), it will be even much harder to the second city to ever catch up.
BTW, this is with science research rate at 80% which is rather on the high side. At the more normal 60-70% research rates then adding a GS will be even better. And, this is also with a financial leader (Catherine). With other leaders, it's harder for the second city to match the first.
Maybe I should upload my game after coming back from the Xmas party. It's only 1120 but I think I'm in the position to guarantee a win. My military is at 7th place since it it not needed much but I can crank out cossacks and crush the crossbowmen from other civs if I want.
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