Well, maybe not such a newbie. I have had the game since a few days after UK release. I also played civ 2, 3, call to power 1 + 2, and AC. Badly.
I'm dyslexic; seemingly a very er, interesting dyslexic, in that I can write with very few problems, read better than most people I know, and am randomly either decent or utterly useless with numbers. Civ is a number game.
I'm frustrated. I'm fed up. I'm finding myself feeling really very stupid sometimes. Why? Because I just can't manage to understand half the concepts in this game I want to. No matter how hard I try, or how many times I read threads on them. I can't learn it all myself from my own experience; I don't have much time to play, and civ is one very big game.
I can come here and read entire strategy threads, and leave without having learned anything, because at some point or another (as they must, to prove points) the vast majority of them devolve into "If I do this I get a 3 turn advantage, which gets me 5 * 2 extra gold per turn, across five cities, for a grand total of 280 gold. This then allows me to rush Y and gets me another turn advantage, meaning the overall profit is 385. Unless I get B terrain, in which case it is more like 23 * 4, or am a P civ, with their bonus of 2." Which to me really means "Gibberish!"
I don't want to be botching my way along on noble! I don't want to be sat here half the time wondering why something is happening, or what I should be doing! I want to understand. I did best with AC because of Velo's wonderful guide. Alright, parts of it went right over my head, but it allowed me to move up several difficulty levels and stop feeling entirely clueless. That is why AC is the only game in this series I didn't drop after a couple of months of frustration.
So I'm looking for answers to questions, tips, and advice, but in a slightly different format to the usual. I want you to tell me, to describe with words, not prove with numbers. There are some things I want very simple rules of thumb for, because I can't do the calculations other players talk about. That said, as long as the numbers come in small parties and at critical points, I'm fine with them. So tell me I need X food for my city to work all its squares and that is not a problem. Tell me I need X food because it is [insert nasty formulas here, and a few examples just to demonstrate how it all works] and my eyes start spinning.
I have ... entirely too many questions. So I'll start with a few of the more pressing ones, and add others over time as existing issues feel resolved (and as I remember what exactly I wanted to ask ). Any help will be appreciated.
1. How much food does a city need to work every single tile in its radius? This one is simple. It's the number of squares times 2, I think, but I could be wrong and I can never remember how many squares there are in a radius anyway.
2. If you need 2 food per square for your city to keep on growing, how much food do you need to break even for stagnant growth, and what is the point it begins starving?
Those two I am asking because without some idea of how much food I need I can't plan my terraforming. I do what is required with my special titles, put mines on hills, cottage floodplain and most grassland, and then .... er, well sit back and wait until something goes a bit wrong and my city growth stalls. At which point I work on a city level by city level basis, adding in whatever is needed to get it to the next stage. That is inefficient in many ways, and sometimes means I have to rip up existing enhancements.
3. Why oh why oh why does the city governor keep moving my workers about when I do not give it any instructions, thus leaving it turned off? I do not want a person taken off the land and turned into a scientist specialist, or the citizen specialist who only puts out a single hammer bonus! If I wanted that, I would order it myself. No, instead I want my people working the nice land titles, such as the one with the gold mine. Another variation on this issue is the way the governor keeps shuffling about the squares being worked, so the end setting is rather at odds with what I wanted. How can I stop this? There is little point in micromanaging my cities so they are all nice if my work is undone seemingly at random towards goals I can’t see.
4. City maintenance. Oh ... God what a mess of a subject! Alright.
a) Other than building a new settler and plonking down a city, is there any way to tell how much it will cost me?
b)Is there a set scale for maintenance costs? Like the capital is free, the next 3 cost 1 gold, the next 4 increase costs to 2 gold, and so on? Or is it all one of those dynamic changy-things which depends on many factors, so I've probably no hope of ever understanding it?
I'm currently trying the 'build it and see' method, which involves expanding until I'm going bankrupt, then spending ages trying to fish myself out of the ensuing mess. I'm fond of the 'paranoid granny' method, which involves building 4 cities and that it is until much, much later, when I have cash pouring out my ears. If I get cash pouring out my ears.
c) Failing nice answers to the above, how many cities should I aim for roughly at the various points of the game? I see people talking about empires of more than 6 cities; it's rare for me to go past 5. I understand that 6 cities allows you to build 6 something-or-others, which ten allows some wonder, but there must be more to it.
d) Can anyone explain the distance factor of maintenance costs? Is it a set amount per title (like +1 per tile) or something more awkward? Er, and if it is one of those nice formula answers, can I have a small summery instead, or a general rule of thumb about how far is too far.
e) Er … at what point is it cost effective to build a courthouse? If a city costs 2 gold then the reduction will actually do something, as there seems to be no such thing as half a gold in this game. So I suppose any city costing 2 or more needs one? Or is that not so effective as it looks, for some reason I can’t see.
f) For the sake of knowing in case one day I actually get to use them, the forbidden palace and Versailles …er, how many squares away from your capital do they need to be for best effect, roughly speaking?
5. Do workers and settlers count as units for upkeep purposes, or are they ‘free’?
6. The academy you get from a scientist GP. It gives a 50% bonus. Easy. But yesterday I saw a discussion of whether more than one academy is good. It got … confusing The answer seemed to be to examine the science output of the second city, do some maths, then compare the answer to something else. That would then give a number which told you whether it was good or not. Me no follow. So, in general, broadly speaking, what is a good amount of science for a city to have before building an academy in it?
6. I could also use some general advice for the early midgame and onwards. I can do a decent start thanks to the chop strategy, but past the initial expansion and research I drift with no real idea of what to do most of the time. I don't know what techs are best for what paths, what wonders I want, or what I should be doing, except continuing to consolidate my empire. The only game where I have felt I have a strong idea of what to do was a duel map I played yesterday morning. That was simple: kill everyone :P I won that easily, on noble, with an Augustus rating, which surprised me. I'm a peaceful builder type, and hardly understand war. I think my playing as the Romans may have had much to do with it; the praetorian is so powerful.
7. An MP question here: I play direct IP connection with someone else. They host. They get their units automatically selected and cycled through each turn. I don’t. Why? I do in SP mode. This means I keep forgetting to move some units.
8. Another MP question: If I make a mod (I had a modified epic speed mode, to slow research but make units build a bit faster than normal speed) and put it in the correct custom asset folder so it loads automatically each time the game starts, will this cause trouble in MP even though I don't host?
I think that will do for now. Money, great people, civics, great people farms, specialist cities, wonders, and so on can wait for a bit.
EDIT: Oh - one last question! Aside from reaching the second culture level, is there any other way to open up the 'fat cross' for your city to work?
I'm dyslexic; seemingly a very er, interesting dyslexic, in that I can write with very few problems, read better than most people I know, and am randomly either decent or utterly useless with numbers. Civ is a number game.
I'm frustrated. I'm fed up. I'm finding myself feeling really very stupid sometimes. Why? Because I just can't manage to understand half the concepts in this game I want to. No matter how hard I try, or how many times I read threads on them. I can't learn it all myself from my own experience; I don't have much time to play, and civ is one very big game.
I can come here and read entire strategy threads, and leave without having learned anything, because at some point or another (as they must, to prove points) the vast majority of them devolve into "If I do this I get a 3 turn advantage, which gets me 5 * 2 extra gold per turn, across five cities, for a grand total of 280 gold. This then allows me to rush Y and gets me another turn advantage, meaning the overall profit is 385. Unless I get B terrain, in which case it is more like 23 * 4, or am a P civ, with their bonus of 2." Which to me really means "Gibberish!"
I don't want to be botching my way along on noble! I don't want to be sat here half the time wondering why something is happening, or what I should be doing! I want to understand. I did best with AC because of Velo's wonderful guide. Alright, parts of it went right over my head, but it allowed me to move up several difficulty levels and stop feeling entirely clueless. That is why AC is the only game in this series I didn't drop after a couple of months of frustration.
So I'm looking for answers to questions, tips, and advice, but in a slightly different format to the usual. I want you to tell me, to describe with words, not prove with numbers. There are some things I want very simple rules of thumb for, because I can't do the calculations other players talk about. That said, as long as the numbers come in small parties and at critical points, I'm fine with them. So tell me I need X food for my city to work all its squares and that is not a problem. Tell me I need X food because it is [insert nasty formulas here, and a few examples just to demonstrate how it all works] and my eyes start spinning.
I have ... entirely too many questions. So I'll start with a few of the more pressing ones, and add others over time as existing issues feel resolved (and as I remember what exactly I wanted to ask ). Any help will be appreciated.
1. How much food does a city need to work every single tile in its radius? This one is simple. It's the number of squares times 2, I think, but I could be wrong and I can never remember how many squares there are in a radius anyway.
2. If you need 2 food per square for your city to keep on growing, how much food do you need to break even for stagnant growth, and what is the point it begins starving?
Those two I am asking because without some idea of how much food I need I can't plan my terraforming. I do what is required with my special titles, put mines on hills, cottage floodplain and most grassland, and then .... er, well sit back and wait until something goes a bit wrong and my city growth stalls. At which point I work on a city level by city level basis, adding in whatever is needed to get it to the next stage. That is inefficient in many ways, and sometimes means I have to rip up existing enhancements.
3. Why oh why oh why does the city governor keep moving my workers about when I do not give it any instructions, thus leaving it turned off? I do not want a person taken off the land and turned into a scientist specialist, or the citizen specialist who only puts out a single hammer bonus! If I wanted that, I would order it myself. No, instead I want my people working the nice land titles, such as the one with the gold mine. Another variation on this issue is the way the governor keeps shuffling about the squares being worked, so the end setting is rather at odds with what I wanted. How can I stop this? There is little point in micromanaging my cities so they are all nice if my work is undone seemingly at random towards goals I can’t see.
4. City maintenance. Oh ... God what a mess of a subject! Alright.
a) Other than building a new settler and plonking down a city, is there any way to tell how much it will cost me?
b)Is there a set scale for maintenance costs? Like the capital is free, the next 3 cost 1 gold, the next 4 increase costs to 2 gold, and so on? Or is it all one of those dynamic changy-things which depends on many factors, so I've probably no hope of ever understanding it?
I'm currently trying the 'build it and see' method, which involves expanding until I'm going bankrupt, then spending ages trying to fish myself out of the ensuing mess. I'm fond of the 'paranoid granny' method, which involves building 4 cities and that it is until much, much later, when I have cash pouring out my ears. If I get cash pouring out my ears.
c) Failing nice answers to the above, how many cities should I aim for roughly at the various points of the game? I see people talking about empires of more than 6 cities; it's rare for me to go past 5. I understand that 6 cities allows you to build 6 something-or-others, which ten allows some wonder, but there must be more to it.
d) Can anyone explain the distance factor of maintenance costs? Is it a set amount per title (like +1 per tile) or something more awkward? Er, and if it is one of those nice formula answers, can I have a small summery instead, or a general rule of thumb about how far is too far.
e) Er … at what point is it cost effective to build a courthouse? If a city costs 2 gold then the reduction will actually do something, as there seems to be no such thing as half a gold in this game. So I suppose any city costing 2 or more needs one? Or is that not so effective as it looks, for some reason I can’t see.
f) For the sake of knowing in case one day I actually get to use them, the forbidden palace and Versailles …er, how many squares away from your capital do they need to be for best effect, roughly speaking?
5. Do workers and settlers count as units for upkeep purposes, or are they ‘free’?
6. The academy you get from a scientist GP. It gives a 50% bonus. Easy. But yesterday I saw a discussion of whether more than one academy is good. It got … confusing The answer seemed to be to examine the science output of the second city, do some maths, then compare the answer to something else. That would then give a number which told you whether it was good or not. Me no follow. So, in general, broadly speaking, what is a good amount of science for a city to have before building an academy in it?
6. I could also use some general advice for the early midgame and onwards. I can do a decent start thanks to the chop strategy, but past the initial expansion and research I drift with no real idea of what to do most of the time. I don't know what techs are best for what paths, what wonders I want, or what I should be doing, except continuing to consolidate my empire. The only game where I have felt I have a strong idea of what to do was a duel map I played yesterday morning. That was simple: kill everyone :P I won that easily, on noble, with an Augustus rating, which surprised me. I'm a peaceful builder type, and hardly understand war. I think my playing as the Romans may have had much to do with it; the praetorian is so powerful.
7. An MP question here: I play direct IP connection with someone else. They host. They get their units automatically selected and cycled through each turn. I don’t. Why? I do in SP mode. This means I keep forgetting to move some units.
8. Another MP question: If I make a mod (I had a modified epic speed mode, to slow research but make units build a bit faster than normal speed) and put it in the correct custom asset folder so it loads automatically each time the game starts, will this cause trouble in MP even though I don't host?
I think that will do for now. Money, great people, civics, great people farms, specialist cities, wonders, and so on can wait for a bit.
EDIT: Oh - one last question! Aside from reaching the second culture level, is there any other way to open up the 'fat cross' for your city to work?
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